DOONS is a match-3 bubble shooter game (really a Snood demake) for the Pico-8 platform.
Manual
DOONS supports keyboard, controller, touch, and mouse controls and is fully playable with any option.
The goal is to shoot DOONS, create matches of 3 or more thus clearing the DOONS, ultimately clearing the board. DOONS cannot float; if you isolate a group of DOONS they will all fall. You are scored significantly more for dropping larger sets of DOONS at once. Your score is displayed in the lower right corner.
The "ROOF" meter fills up based on your difficulty level. When this reaches the top, the roof and all DOONS drop. If any DOON crosses the dotted threshold towards the bottom, you lose. The "ROOF" meter drains when you drop DOONS (based on difficulty level as well).

first attempt at making a postcart, i'll try to explain it as much as i can.
compressed code: (132 chars)
pal(13,2)::_::for i=37,82,9do rectfill(16,i,110,i+9,i\9+4)end for i=0,127do sspr(i,0,1,99,i,sin(t()+i/9)*2)end?"⁶1⁶c1⁶!5f54`" goto _ |
first: ?"⁶1⁶c1⁶!5f54`" (10 chars)
the original function is flip();cls(1);poke(0x5F54,0x60) waits until the end of the frame to continue, then clears the screen using color 1 (the reason color 1 is used is because black is transparent by default which causes issues with sspr()) and finally remaps display memory to the spritesheet. this can be rewritten as a P8SCII control code ?"\^1\^c1\^!5f54`" (because 0x60 is the same as `, check
There isn't a stain "Brushers" can't remove!
Controls
- Arrow Keys ... Move left and right
- X (Hold + Right/Left)... Raise the brush; move it back and forth to cover the floor in foam
- Z ... Jump
Scrub the dirt on the floor into a lather with your brush, then wash it away with a stream of water.
Clear the phase by washing away all the dirt in the area within the time limit.
You can play with two people, too—feel free to either cooperate or compete!
- Floors covered in foam are slippery.
- Enemies will also slip and fall over; colliding with them in this state allows you to defeat them.
Water Flow Switch
Stepping on the red button releases a flow of water from the ceiling. This happens only once.
You can also trigger the flow by hitting the hanging cord switch (press X upon contact).
This switch becomes usable again after a short while.
- The water flow washes away enemies, but it also sweeps the player along.
If the player is pushed off the field, it counts as a failure.
This is an entry for PicoJam 26.
It was created based on the assigned theme "Ma" (ま), following the chain of association:
"Ma" → Migaku (to polish/scrub) → scrubbing the floor with a brush.
CREDITS
i'm completely new to all this, i really like this tetris attack clone by stevelavietes https://www.lexaloffle.com/bbs/?pid=74540#p and i wanted it to have sonic characters, so i edited the sprites and changed the names of the characters. i will probably work on it some more but for now i wanted to share my work. i got an r36s clone about a month ago and have been enjoying pico 8 games on it, and it led me to do this.
i did edit the sprites slightly to make them look better or fit an expression i was going for.
sonic, tails, knuckles, & eggman sprites originate from sonic pocket adventure
This is a local 2-player game. Stop talking (in the real world) and have a nice chat unencumbered by the meaning of real words. Use the keyboard (cursors / wasd) or two controllers.
Made for PICOJAM 2026, which is a small in-person jam held at Pico Pico Cafe in Tokyo, organised by illuminesce. There were some lovely entries this year that you can find on the BBS and on the itch jam page.
The theme was "ま", which could mean a bunch of different things but most entries took it to mean "negatve space", or the space between things. In my case, I'm interested in the space between words and gestures that can carry just as much weight as more active parts of a conversation. In this post-jam version I added a zoned out / tired expression that can be used when the conversation partner is talking too much.
Chill Star Princess
Help Chill Star Princess avenge herself. Travel the countryside to find the men who betrayed her—White Jade and Black Spider. Be careful, however. Jade possesses the Dragon Fern Fruit, which transports the eater to the underworld.
⬅️ / ➡️ - Run
❎ - Jump
Jump on multiple enemies to unlock her secret powers.
This is a submission for LOWREZJAM.
https://itch.io/jam/lowrezjam-2026/rate/4904491





A carnivorous vine creeps across the map and consumes anything it touches. It cannot be stopped, only slowed. Paint paths to guide villagers to safety, and use the environment to slow the creeper's progress: dig trenches, set it on fire, build moats, crush it with boulders, and sacrifice sheep!
Features
- 10 handcrafted villages
- Thousands of procedurally-generated villages
- 3 difficulty modes: relaxed, crowded, and endless survival
Controls
- Z / Left Mouse (tap): Chop a tree, or clear ash or a path

Finally, the collision problems seem to have been fixed. Thanks to this post by Scathe.
The coffee now looks like actual coffee, instead of chocolate milk.
Added the boss, slamming down on the table and yelling at his lowly wagie.
You can no longer flee from the scene, although we all want to.
I forgor to turn off debug

How to Play
Use the arrow keys to move around and collect gems. The fire moving to hit you will get faster every time you dodge, so stay light on your feet. Getting 25 and 100 points will spawn higher value gems for a bigger score.
Trophies
Reaching point milestones at 25, 100, 200, and 300 will unlock four different trophies for bragging rights. See how far you can get!
Credit
@SpaceCat88's YouTube tutorial:Make a Pico-8 Game in 10 Mins! - Perfect for Game Dev Beginners!, was used as a template, and then modified by me, Manic Monarch. Give it a watch if you're curious.

Here's a quick WIP for a cover I'm working on. Science is Fun really screams at you in a way that I don't often hear PICO-8 songs do, so I hope I did that gnarly timbre some justice.
I think a lot of the character of the original song (and arguably of Portal 2's baller soundtrack as a whole) comes from the sound of that synced square wave lead, and when it occurred to me that PICO-8's fixed-length waveforms might help rather than hinder in recreating that hard sync sound, I decided to give this one a shot.
If and when I finish this cover, I'll probably explain this a bit better, but the gist of how the lead is done here is...
- A square wave at the appropriate frequency is sampled at 64 points






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