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Good afternoon. I hope you're having a pleasant day and intend to stay hydrated. I am posting this in order to draw your attention to a serious matter. It seems that I have been roped into this business of game design, with very little actual coding experience.

My nerd bona fides are somewhat impressive. I am the voice and publisher behind the viral video, "Glenn Danzig Grocery Shopping List," which could have been the inspiration for the infamous cat litter photo. I used to mess around with Geocities and Angelfire in the 90's. (Insert obligatory joke about blinking text here.) I taught a middle school course in game design, a pilot program in my district at the time. Hell yeah, my first console was the Atari 2600, and I used to play a ton of Frogger and Asteroids Deluxe, mostly in bars, where I also learned to shoot pool. Under the old Southbound Cinema name, I made student films and even a public access series, most of it on VHS. I have a few albums and EPs on Bandcamp, and have taken the beatmaking route a few times.

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Hello all!

I've been in love with this community and the games everyone has created since the moment I saw it. I knew then that I wanted to create something to share with you all. I am working on a game with the working title "Jelly Patrol" and I'm very excited to get it finished and out there to enjoy. Thank you for looking and I am honored to be a part of this community of independent developers and artists all coming together to share their ideas and projects. Cheers!

~Jelly

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I suppose this is probably a question for @zep
Is there a way to fetch the BBCode (asterisks, hashtags, etc. that format a BBS post) from a post? I'm planning on making a cart for picotron that is able to read and display things from the BBS. On that note, is there also a way to find out what the most recently posted posts are by using fetches?
That's it, thanks!

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if btnp(5) then
check_door()
end

function check_door()

local tx=plr.x/8
local ty=plr.y/8

local tile=mget(tx,ty)

if fget(target_tile,0) and plr.key > 0 then
plr.key-=1
mset(tx,ty,91)
end

end

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Cart #peyaziriwu-0 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #no_undo-0 | 2026-07-20 | Embed ▽ | License: CC4-BY-NC-SA


A mostly underwhelming game I made for a friend's game jam. It has win and loss states. I am NO good at this game. Sound on. Use the mouse

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--pickups--
function ipickups()

pu={}

for i=1,5 do
add(pu,{
x=flr(rnd(128)),
y=flr(rnd(128)),
act=true
})
end

rubies=0

end

function upickups()

if pu.act then
if abs(p.x-pu.x)<=8 and abs(p.y-pu.y)<=8 then
rubies+=1
sfx(1)
pu.act=false
end
end

for pu in all(pu) do del(pu,p) end

end

function dpickups()

for pu in all(pu) do
if pu.act then
spr(3,pu.x,pu.y)
end
end

camera()
print("rubies:"..rubies,10,10,10)

end

3 comments


Credit:viscupcakee41

Cart #agentamogus-0 | 2026-07-16 | Code ▽ | Embed ▽ | No License
1

1
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Cart #agentamogusss-0 | 2026-07-16 | Code ▽ | Embed ▽ | No License
1


Credits: holzi

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Cart #alphachase-2 | 2026-07-16 | Code ▽ | Embed ▽ | No License


Cart #alphachase-2 | 2026-07-16 | Code ▽ | Embed ▽ | No License

0 comments


Cart #gardencrime-0 | 2026-07-16 | Code ▽ | Embed ▽ | No License

0 comments


Cart #dreamdroid1-0 | 2026-07-16 | Code ▽ | Embed ▽ | No License


Credits: viscupcakee41

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--pickups--
function ipickups()

pu={}

for i=1,5 do
add(pu,{
x=flr(rnd(16)),
y=flr(rnd(16)),
act=true
})
end

rubies=0

end

function upickups()

if pu.act then
if abs(p.x-pu.x)<=8 and abs(p.y-pu.y)<=8 then
rubies+=1
sfx(1)
p.act=false
end
end

end

function dpickups()

for p in all(pu) do
if p.act then
spr(3,pu.x,pu.y)
end
end

camera()
print("rubies:"..rubies,10,10,10)

end

1 comment


Cart #random_key_1-0 | 2026-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Random Key

Controls

  • Right - Random Key
  • Up - Random Major
  • Down - Random Minor

Purpose

Pretty much every musical exercise comes with the instruction:

Practice in ALL keys

Silly as it is, the human brain has a tendency to give up when faced with attrition, particularly attrition that is ancillary to the practice itself, such as:

Deciding WHICH key to practice next

The purpose of this little app is to make that part of the equation as pain-free as possible, so that you can focus your full attention on the PRACTICE itself.

The idea being that you open this app on your laptop/phone/tablet, practice your exercise in whichever key is shown, and then hit either the Right (random), Up (random major), or Down (random minor) arrow to move onto the next key to practice in. Rinse and repeat as many times as desired to really drill in whatever it is you're working on.

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3 comments


--pickups--
function ipickups()

pu={}

add(pu,{
x=flr(rnd(120)),
y=flr(rnd(120)),
act=true
})

rubies=0

end

function upickups()
if pu.act then
if abs(p.x-pu.x)<=4 and abs(p.y-pu.y)<=4 then
rubies+=1
sfx(1)
pu.act=false
end
end
end

function dpickups()

for p in all(pu) do
if pu.act then
spr(3,pu.x,pu.y)
end
end

camera()
print("rubies:"..rubies,10,10,10)
end

1 comment


Cart #yohuhugeka-2 | 2026-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

objective

In "blob jump" you are a blob that can jump, you need to get the coin in every level while avoiding the spikes

lessons learned

Okey so I wanted to practice a few things but not create a ton of levels... this are just two levels, but I got to

  • Practice platforms collisions
  • Gravity and more advanced movement

I got a ton of inspiration for achieving this things from:

[ Continue Reading.. ]

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Cooking up some mad wizardry on this.

3D + subscore() multiplayer is gonna go HARD! Wish me luck!

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Cart #dreamdroid-1 | 2026-07-10 | Code ▽ | Embed ▽ | No License


Credits: holzi

0 comments


Cart #zombiesandwichrocket-0 | 2026-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #mortaltales-0 | 2026-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments




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