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Cart #dropkicksinc-3 | 2026-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29

This is a janky, physics based platformer-fighter about recklessly launching yourself at robots in increasingly work-safety-violating environments.

Dropkicks Inc. offers its services to automated companies of "sublegal" status who need an incident cleaned up (with everyone's favorite kind being robots gone haywire) without official help. With how many machines there are in the world, this is a fairly sustainable business! Try to ignore all the shady stuff going on in the background. Or don't.

Features 6 linear levels, each with several messy, destructible environments and occasionaly giant UFOs, heat-seeking missles, grappling hooks, laser swords, burning oil and more!

[ Continue Reading.. ]

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6 comments


Cart #bouncing_logo_screensaver-3 | 2026-09-22 | Embed ▽ | License: CC4-BY-NC-SA
2


A DVD-like screensaver for Picotron.

Installation


To use this as your screensaver, follow these steps:

Step 1

First, run load #bouncing_logo_screensaver and save bouncing_logo_screensaver.p64 in the terminal.

Step 2

Once you've saved the cart, copy it to /appdata/system/screensavers/.

Step 3

Now that the cart's in /appdata/system/screensavers/, you can select Bouncing Logo in the Video tab in the System Settings.

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1 comment


This is the first PICO-8 game that I release and publish to the BBS so it might not be perfect. This game was supposed to take a week to make, and I ended up finishing it in only 8 hours...

The game is also available on itch.io!

Cart #stroop_effect-2 | 2026-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Controls

X: When the text and color matches

Z or C: When the text and color are different

About the game

This is a game I made in only 8 hours which is based on the Stroop effect.

The goal is simple: A text is shown on the screen with a color. If the text is in the same color as what the text says, press X, if not, press Z or C. If you are correct, your score increases by 1. If you are wrong, the game ends instantly. You have only 3 seconds to determine it, it's a rapidness game!

[ Continue Reading.. ]

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4 comments


Cart #picosolitaire-0 | 2026-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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0 comments


Cart #mwofeguda-0 | 2026-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


this is my first game i made on pico 8!

thanks to spacecat for the explosion script, and -CorruptedData- on scratch for the platformer code. thanks to nex1000 for art, and heracleum for the printable images.

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1 comment


So I made an app that allows you to sort your favourites.txt file. I have two versions one for MuOS and one for Raspberry Pi. I encountered an issue where I have few hundred favourites. And trying to find them is a pain. Now you can sort the list by any category you see fit.

Raspberry Pi: https://github.com/PuppetHoundZ/pico8-fav-sorter.git

Mustard OS for Anbernic RGCubeXX: https://github.com/PuppetHoundZ/MuOS-Pico8-Favs-Sorter.git

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1 comment


Heya!

I'm working on a chat server for Picotron, and I'm having the issue that I'm required to poll the server to be able to check for any new messages.

I will not be able to use anything but TCP/UDP, to my knowledge - I'm planning on using a free service like playit.gg or cloudflare to act as a tunnel between the home server and clients - this is the reason it's required to be https.

This would be running at my own house on a home server, and I'd prefer not to overload it too much, so I've been looking into how I can get this to work better, rather than constantly fetching the webpage over and over.

I thought to streamed radio stations that occur over the web, and thought I could setup the same thing.

I decided to take one of these https streamed endpoints and try fetch it in Picotron and, to my expectations, Picotron did not like it.

Due to there being data transmitted, since it's streaming, Picotron kept the fetch running but froze the entire application - this can of course be fixed with on_complete but the stream would never actually complete.

If anyone has any ideas on a way to fetch streamed data, I'd be very grateful!

For reference, I'll share snippets of code that's currently used:

@router.get("/get_messages")
def getMessages(authorization: str=Header(None)):
    if not authorization or not authorization.startswith("Bearer "):
        return Response(
            content=pod({"ok": False, "error": "Missing token"}),
            media_type="text/plain"
        )

    token=authorization

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=192396#p)
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3 comments


Cart #tutiyobfu-0 | 2026-06-30 | Code ▽ | Embed ▽ | No License
1


My first pico-8 game. Made following a tutorial.

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0 comments


I'm unsure if this is a bug with my code, or with picotron's. Anyway, the text editor in this code doesn't seem to be working, and the gui elements don't seem to be resizing. Any help would be appreciated.

--update the friend list to contain the user's data, such as icon or username
function ufl()
	for i=#friends,1,-1 do
		friends[i]=fetch("bbs://user/"..friends[i].user_id)
	end
	store(fl_path,friends)
end

function _init()
	window{
		width=200,
		height=100,
		title="♥ Podnet Friends ♥"
	}

	fl_path="/appdata/bbs/"..stat(101).."/friends.pod"
	friends=fetch(fl_path) or {}
	ufl()

	width=200
	height=100

	gui=create_gui{
		x=0,
		y=0,
		width=200,
		height=100,
		update=function(self,msg)
			self.width=width
			self.height=height
			return true
		end
	}

	add_friend=gui:attach{
		x=0,
		y=0,
		width=100,
		height=15,
		cursor="pointer",
		draw=function(self,msg)
			if msg.has_pointer then
				rectfill(0,0,self.width,self.height,25)
			else
				rectfill(0,0,self.width,self.height,9)
			end
			spr(1,4,4)
			print("Add Friend",15,3,7)
		end
	}

	te=gui:attach_text_editor{
		x=80,
		y=0,
		width=100,
		height=15,
		max_lines=1,
		margin_top=4,
		margin_left=4,
		text_callback=function(self,msg)
			if (tonum(msg)) return true
		end
		--allows only numbers. credit to the user manual
	}

	friend_holder=gui:attach{
		x=0,
		y=15,
		height=85,
		width=200,
		update=function(self,msg)
			self.width=width
			self.height=height-15
		end
	}

	friend_holder:attach_scrollbars{
		scroll_spd=1,
		autohide=false
	}

	friend_holder:attach{
		x=0,
		y=0,
		width=200,
		height=0,
		update=function(self,msg)
			self.width=width
			self.height=#friends*18
		end,
		draw=function(self,msg)
			rectfill(0,0,self.width,self.height,18)
			for i=1,#friends do
				rectfill(0,(i-1)*18,self.width,i*18,13)
			end
		end
	}
end

function _update()
	local disp=get_display()
	width=disp:width()
	height=disp:height()
	gui:update_all()
	--gui IS updating
	--I think
	--something different happens if I comment it out
end

function _draw()
	cls(1)
	gui:draw_all()
end
3 comments


Cart #bubble_universe-1 | 2026-06-29 | Embed ▽ | No License
19

Summary

An enhanced Picotron port of my Pico-8 version of Bubble Universe, with more colours, higher resolution, and faster frame rate.

Immerse yourself in a mesmerizing cosmic simulation where thousands of particles dance like spinning galaxies and stars.

Controls

  • Use the arrow keys to move around.
  • Use Z and X to zoom in and out.

Hold both Z and X together then...

  • Use Left and Right to adjust the speed of the animation.
  • Press Down to pause and resume the animation
  • Press Up to reset everything

Based on an algorithm by yuruyurau

19
2 comments


Me banearon mi cuenta secundaria de scratch permantentemente.
Por favor el quien vea esto que le avise a mis amigos de scratch:
CALEBENSCRATCH y a american_racer que me banearon la cuenta secundaria y que por favor aganse una cuenta de pico 8 y les mandan este link: https://www.lexaloffle.com/bbs/?tid=157497 donde se pueden comunicar con migo.

87 comments


Dear Zep!

There is a typo in PICO-8 Manual (0.2.7) Commandline parameters section:

-screenshot_scale n     scale of screenshots.  default: 3 (368x368 pixels)

Using value 3 the size of screenshot will be 384x384 instead of 368x368.

0 comments


Cart #microtower-0 | 2026-06-29 | Code ▽ | Embed ▽ | No License
7

This game is a hardcore retro arcade game.

Introduction

In MicroTower, you have to drive the 86 to the top of the big dictatorship cyberpunk tower ! This game was made for the MicroJam 060, theme was "Retro", and preriquisite was "Three buttons only!".

GameDesign

This is a bullet hell inspired by Touhou's mathematical patterns, the idea of the 3D tower was inpsired from the towers from Mina the Hollower. Everything has been made by ourselves. You just have to finish the level! It's not easy of course, but you'll be able to see beautiful mathematical bullet patterns.

[ Continue Reading.. ]

7
1 comment


Cart #rainy_day1-0 | 2026-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Rainy Day

How to Play

This game is intended to be played on the side, thus you should do other tasks while it is playing.

behind the scenes

For the particles in game, I looked into a tutorial that explains how to create tables in Lua and used it as a base to make a basic particle system
The tutorial
I hope this is useful to anyone.

1
0 comments


Cart #flipside_-1 | 2026-06-28 | Code ▽ | Embed ▽ | No License
35

WARNING: Contains flashing images. Accessibility options are available in the pause menu

Simple puzzle game I've had on the backburner for a while that I finally got around to finishing

How to play:

Arrow Keys - Move
Z - Jump
X - Flipside
Enter - Pause

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10 comments



About

2 Bosses, 2 Bros, and a lot of enemies! And likely a lot of dying too. Enjoy this quick pick-up, short game loop experience. It got a lot of laughs out of me and I hope it does for you too.

Inspired by BroForce (2015).

How to Play

  • D-Pad: Move (Up to Climb Ladders)
  • X: Jump
  • O: Shoot
  • X+O: Special
  • Cling to Walls
  • Shoot Terrain to Break It
  • Be wary of explosives
  • Flag Poles are Checkpoints
  • Rescue Caged Hostages to Switch Bros + Gain a Life
  • Touch a Star to Complete the Round
  • Rounds are Randomly Generated

Disclaimer: AI used for debugging and support on code. All other assets were created by me.

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1 comment


Cart #boxeturn-0 | 2026-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

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Plant and harvest large crops, but take care of your equipment.
In this farming game, you must plant and harvest as much land as possible and manage market risks—dealing with fluctuating planting and harvesting prices—while also managing machinery wear and tear.
How to play: Use the directional controls to move your machinery across the field; press 'Z' to skip to the next stage or wait for the timer to run out.

plante e colha grandes lavouras, mas cuide do seu equipamento.
neste jogo de lavoura você deve plantar e colher o máximo de área e gerenciar o risco do mercado, com preço de plantio e colheita variável, além de ter que lidar com o desgaste do maquinário.
como jogar: mova com o direcional o maquinário sobre o campo, aperte z para pular para a próxima etapa ou espere o tempo acabar

Cart #picofarm-0 | 2026-06-28 | Code ▽ | Embed ▽ | No License
2

[ Continue Reading.. ]

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0 comments


PICOrune

I have always liked deltarune, and want to work on a recreation in PICO-8.
However, I am terrible at art. So I am looking for someone to work on the art for a PICO-8 remake of deltarune. We could even include gasp diagonal kris.

1
0 comments


Cart #wizageboza-0 | 2026-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


tiny lil thing i made. i added the lines and colors, and the sounds later on.
thats all i think, bye byye

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