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Cart #yufefafiku-0 | 2026-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

the goal is to see how many paintings u can sell

to sell a painting, you want to get the numbers up on the painting in the color of the guy across from u, and get his health down. that means getting him to like ur painting. if the painting also has his little request (the symbol next 2 him) in it, he'll buy it

if your painting has enough of their color, you will defeat him and reach a rewards phase

to block the guy's attack, paint in the color of UR guy's shirt

defeating him is not always the same as selling the painting:
if u beat him but the painting doesnt have his request, u still get the reward phase, but it doesnt count as sold

3 have 3 tries to make him like ur painting on the 3rd round hill unleash a powerful attack. if u survive the attack you'll lose a random symbol from that canvas. this can be good or bad.

if your health hits 0, ur dead

when u submit a painting, the colors on it cash out:
the buyer's color becomes attack
your shirt color becomes defense

some rewards are:

rest heals u +50% of max

train adds 1 to ur max hp

power adds 1 power to selected tool

the other ones u have to learn

u have to upgrade ur tools to get good. try different effects. knowing how they work is how u win the game

u should upgrade ur canvas. when u sell a painting u get 1 per cell, so it starts at 12 and scales up

use money to reshow works that u didnt sell. the reshow price goes up 1 every time, so be careful. reshowing old paintings is how to avoid death, so plan for that

comment ur score and turns and what sucks and what is good

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Cart #zajefomoda-0 | 2026-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Press x :)

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There is a common problem in the BBS formatter for BBcode, which prevents use of certain characters in tags, like the spacebar. You can use @{} to tag people as such, like me. I did it: @Nour Ramy

This is a well-known issue.
The reason this is unpatchable is that characters like the spacebar are terminators of these tag sequences.

Credit for this valuable information: @thePixelXb_

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Feel free to use this cart to implement ropes/tentacles in your games!
Witness the magic of Duke the Wizard!

Cart #jimigotaho-0 | 2026-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fikidibiga-0 | 2026-03-31 | Embed ▽ | License: CC4-BY-NC-SA


Wave Based Survival.

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Cart #acidrain-0 | 2026-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

🎮 How to Play

← →: Move left/right
Z or X: Start game, continue, restart
P: Pause

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Cart #wahipkuyu-0 | 2026-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #cataclysmsencore-0 | 2026-03-26 | Code ▽ | Embed ▽ | No License


How to Play:

Use the arrow keys to control Pascal! Find spirits to help unlock new areas. If you walk into a wall you will be blocked. Avoid dangerous tiles , as stepping into the void will end the game. Your goal is to get to the end, and find the portal home.

Hold ❎ at any time to check your inventory and see how many keys you have. When previewing text, press ❎ to exit the box and continue. If you lose, press ❎ to restart and try again.

Find the Stags and Spirits to get insight on the story! There are 9 stags and 6 spirits in total! Different Stags have different corners that activate text, so if it doesn't work right away, Try a different angle!

The world and background is based around a previous dnd campaign and helps to bridge the gap into another. I am hoping to expand on these ideas and projects as I develop more games :) If you were or are one of the players, what references did you catch?

--I am struggling to incorporate a camera that moves with the player and more fluid movement, if anyone has insight I would appreciate!

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Cart #ee-0 | 2026-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I'm trying to add object clean up to my game, but I'm not sure where to write the code.
--enemies

function spawn_enemy(x,y)
local enemy = {}
enemy.x = x
enemy.y = y
enemy.spd = 1
enemy.spr = 19
add(enemies,enemy)
end

function spawn_wave()
for i=0,8 do
spawn_enemy(-8,i*16)
end
end

function move_enemies()
spawntimer+=1
if spawntimer>130 then
spawn_wave()
spawntimer=0
end

for enemy in all(enemies) do
enemy.x += enemy.spd
enemy.spr += .1

if enemy.spr > 20 then
enemy.spr = 19
end

-- player collision
if col(enemy,player) and invuln < 0 then
health-=1
invuln=30
if health < 0 then
state="gameover"
end
end

-- projectile collision
for projectile in all(projectiles) do
if col(projectile,enemy) then
del(enemies,enemy)
del(projectiles,projectile)
score+=10
sfx(1)
end
end
end
end
function draw_enemies()
for enemy in all(enemies) do
spr(enemy.spr,enemy.x,enemy.y)
end
end

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Hops: A tiny cozy puzzle with too many rabbits

Cart #hops_puzzle-0 | 2026-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #forbiddenpsalm-0 | 2026-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Generate random characters for the warband skirmish game Forbidden Psalm (it uses Mörk Borg rules).

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Cart #goodminton-0 | 2026-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just recently finished a game dev class, and this was my submission to the final project. I definitely put more effort into it than I probably should have, but the game itself is actually quite addictive. Hope you enjoy!

And sorry that it doesn't look all that good; I'm still getting used to making art in PICO-8.

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Partwar, Dwapperlicous

60 FPS

Cart #zebazupeso-0 | 2026-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #fijumotiyu-0 | 2026-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Partwar, Dwapperlicious

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I am following the lazy devs basic Shmup Tutorial.

I published a little game when I was at the 12th or 13th video

And that's it :)

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Cart #maledictum-3 | 2026-03-05 | Code ▽ | Embed ▽ | No License

down/up navigate or roll new characters
left/right go through the six roles available

you can easily make characters with this

higher GRD means a better overall roll for stats, and look to have matching stats with skills (ideally fewer different gems).

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I recently remembered some games I played a while ago. In the first one you were stuck on an island and the goal was to escape. There were monsters you had to fight and I think there were caves. The second one was a dungeon crawler rougelike with a mechanic where you inherited an item from your last run. Anything that can help me find these games is appreciated.

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Finally, 10 years after signing up as the 2nd user on the BBS (zep tells me that currently makes me the longest active user!?) I managed to get back to Tokyo and visit Pico Pico Café. Had a great couple of hours chatting to zep about gamedev, puzzle games, procedural generation, life, and Japan. Hopefully I can make it back there later in the year. Maybe I'll move to Japan.

✌️

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