This is a demake of my game Parapath which is a digital version of the board game Quoridor. First thing i've ever made in Pico and it was mostly vibe coded. Im really no good with the pixel art and sound even though I feel like im a decent artist and musician. Takes a lot of creativity to work with such restraints. I commend everyone who excels on this platform. I have gotten feed back all over about the AI being too easy or too tough. -Snozzberry

Help, I’m a beginner. I got an error on line 36 while copying the code below. I don’t know what to modify. Can someone please help me take a look?
function _init()
exps={}
clrs={5,9,10,7}
end
function _update()
for p in all(exps) do
p.x+=p.spdx
p.y+=p.spdy
p.scale-=.1
p.l-=1
p.c=flr(p,l)
if p.l<=0 then del(exps,p) end
end
if btn(❎)then
xp=rnd(128)
yp=rnd(128)
for i=0,20 do
add(exps,{
x=xp,
y=yp,
spdx=1-rnd(2),
spdy=1-rnd(2),
scale=2+rnd(5),
l=5
})
end
sfx(rnd(3))
end
end
function _draw()
cls()
for p in all(exps) do
circfill(p.x,p.y,p.scale,clrs{}) --
end
end

This is in no way affiliated with Lexaloffle. Any issues are to be directed towards myself personally.
I've put together a simple web extension which adds the ability to block users on the BBS.
If anybody has requests for any additions I'd be happy to try implement it!
This will be intended for release on chromium and firefox browsers, with it being published on the firefox web store.
I'm not going to pay chrome to publish my extension so you'll have to manually install it annoyingly 😓
example (in comments) https://prnt.sc/SU-8PZm_2DFs
example (in feed) https://prnt.sc/_Pe6CtzEkViu
The chrome extension can be found and downloaded on the github repository.
Firefox extension (under review as of writing this): https://addons.mozilla.org/en-GB/firefox/addon/lexaloffle-bbs-enhancements/

Pico-8 has a nice poke to adjust the map width, but you unfortunately can't use the built in map editor to conveniently take advantage of it.
I wonder if someone already rebuilt the sprite and map editor of pico-8 in pico-8, so I could tweak it to add map width support without starting from scratch.
Another feature I'd like to add is usage of the range 128-255 tiles+flags for the 4sceen x 8 screen maps, so you can use the extra range as flipped versions of the 0-127 range.
[PICO-8] DROP - A Juicy Arcade Rain Catcher ☔
Hello PICO-8 Community! 👋
I'm excited to share my first complete project: DROP. It's a simple yet addictive arcade game where you play as a thirsty hero trying to catch water drops while dodging poison.
Features:
Juicy Gameplay: Screen shake, particles and freeze frames.
Dynamic Difficulty: The better you play, the faster it gets. Can you survive the storm?
Controls:
⬅️ / ➡️ : Move Left / Right
Z : Start / Retry
Technical Details: I built this engine to learn good practices in PICO-8 (OOP, Scene Management, Entity System). Hopefully, the code is readable for anyone looking to learn!
Credits:
So here's my attempt at a small Tarot app!
pushing down reveals cards and pulls new cards from the deck.
pushing right switches to GERMAN, pushing left switches back to ENGLISH
pushing up shuffles the deck back together, which also happens when you run out of cards
added more sound effects and improved contrast, also now changed major arcana to be a different color scheme.
tweaked probabilities of reversed cards (made them a little less common).
Nintendo Switch Cover Art
I made a custom cover for my game, The Mine, that fits in a Nintendo Switch game card case. It was pretty easy and didn't cost much, so I'd like to share.
How to make:
- If you don't already have a case to use, they are actually purchasable at this link.
- Download a template from here
- Use an image editing software like PhotoShop or Canva to replace some of the elements in the template. All I did was put rectangles over certain things to erase and write over them or to use a different color.
- Replace all of the Nintendo logos with the PICO-8/Voxatron/Picotron ones.
- Add text where it's needed. The fonts the template uses are MarkPro and Roboto.






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