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Cart #picopool-0 | 2025-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


PICO POOL:

how to play:

when you run the game, click in the direction you want to hit the ball.

your goal is to get as many balls in in a row as possible

if you run out of hits (you have 3 each level) then you lose

if you get the white ball in one of the holes then you loose

NOTES:

the farther you bring the pointer from the ball, the harder the hit.
after one hit, you cant hit again until the white ball stops.

DISCLAIMERS:

I am only 14, so dont expect it to be that good, im really really bad at pixel art, I did my best

I hope you enjoy :D

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Cart #jajohadiyu-0 | 2025-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #masepikame-0 | 2026-03-30 | Code ▽ | Embed ▽ | No License

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Cart #jadujfekajsisekj-0 | 2025-12-07 | Code ▽ | Embed ▽ | No License
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!!!!!!!EPILEPSY WARNING!!!!!!!

!!!!!!!EPILEPSY WARNING!!!!!!!

!!!!!!!EPILEPSY WARNING!!!!!!!

!!!!!!!EPILEPSY WARNING!!!!!!!

!!!!!!!EPILEPSY WARNING!!!!!!!

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Cart #zamuwuredo-0 | 2025-12-06 | Code ▽ | Embed ▽ | No License

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Jey Williams is a dedicated professional at Be Loveliness, helping brands and individuals enhance their online presence through creative digital strategies. With a passion for beauty, branding, and authentic connection, Jey focuses on delivering meaningful value and building a strong online community.

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How do I move my unlisted game to the public forum? While editing it I clicked on 'Move to public forum' but I'm not sure if it did anything.

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-- PICO-8 Arcade Shooter: Square vs. Circles
-- Game Logic and Setup


-- Constants
w, h = 128, 128
max_stars = 40
player_speed = 1.5
enemy_speed = 0.5
bullet_speed = 3.5
player_size = 6
enemy_radius = 4

-- Global State
player = {}
bullets = {}
enemies = {}
stars = {}

score = 0
lives = 3
game_over = false
spawn_timer = 0
invuln_timer = 0 -- Player invincibility after being hit
last_move_dir = {x = 0, y = -1} -- Used for bullet direction

-- Initialize Game
function _init()
-- Reset game state
lives = 3
score = 0
game_over = false
bullets = {}
enemies = {}
spawn_timer = 0
invuln_timer = 0

-- Player position (center of screen)
player.x = w / 2
player.y = h / 2

-- Generate starfield
for i=1, max_stars do
    add(stars, {
        x = rnd(w),

[ Continue Reading.. ]

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Cart #mekegotoku-0 | 2025-12-03 | Code ▽ | Embed ▽ | No License

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Cart #bullet_hell_shooter_wip-0 | 2025-11-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I posted a few days ago about implementing Nuclear Throne style level generation I have been tinkering around with it, current progress so far,

  1. I got a character
  2. larger rooms
  3. An "accidental" flame thrower.

Wrote a custom ECS system that can handle well over 2.5k entities easily(probably can handler much higher but I didn't bother to check :p)
Still need to implement enemies n all, but I am having pretty fun with pico8 :D

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Cart #bhokotifu-0 | 2025-11-30 | Code ▽ | Embed ▽ | No License

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I have just installed pico-8 on my Ambernic RG351P and it works but the controls are not right.
The d-pad doesn't work on any game, tbe left analogue stick works but is reversed so left is actually
right and up is down etc.

Does anyone know how to fix this problem?

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Cart #portilleza-0 | 2025-11-27 | Code ▽ | Embed ▽ | No License

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Cart #mazugonag-0 | 2025-11-26 | Code ▽ | Embed ▽ | No License

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Cart #split-0 | 2025-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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luz
by choses
Cart #luz-1 | 2025-11-24 | Code ▽ | Embed ▽ | No License

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Cart #random_walk_nuclear_throne-0 | 2025-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Implementing nuclear throne's level generation on pico8

I have been tinkering around with procedural level generation and Pico-8 for a few days which lead me to reimplementing a portion of Vlambeer 's iconic game Nuclear Throne's level generation.
I decided to not exactly follow their algorithm but a pretty close implementation of it. Mainly because the 1:1 implementation didn't create a very good looking map on pico8 imo.

Using a combination of

  • Random walk and
  • Weighted directional bias (a.k.a a random % that I hand tweaked to look satisfactory, no maths involved :p)

The algorithm was able to carve out organic levels that were pretty similar to Nuclear Throne.

[ Continue Reading.. ]

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I am making a typing game in pico-8, however when I press the enter and p keys it always brings me to the pause menu. Is there a way to prevent this?

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Cart #hojijehahi-0 | 2025-12-11 | Code ▽ | Embed ▽ | No License

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