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Cart #tvt_grubs-0 | 2025-11-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made this Worms demake a couple of years ago.

Due to the complexity of the game's controls, it was hard to do with PICO's 6 buttons but:

  • < and > to move your worm
  • ^ and v to change weapon
  • X: jump
  • hold X for 1 second to toggle zoomed-out view for overview
  • while holding Z you're in shooting mode:
    • ^ and v to aim your current weapon
    • hold X to build up shooting power, let go at the desired power to shoot

Only the 1st level is made, you can make up to 8 in the level editor if you want. I probably intended to generate them, but I never got to that, apparently.

enjoy

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Cart #banana_slug_demo-0 | 2025-11-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first finished prototype. i had forgotten about it for a while, but then i found it in my carts folder and decided to finish it. I forgot to add comments for most of the project too, so its quite messy. Im open to feedback

Cart #yetiyetiyeti-0 | 2025-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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really I've been playing games. pico 8 is my fav gaming site

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I am wondering: Are you allowed to take music from a game and put it in one of yours, as long as you put the creator of the music in the credits?

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Cart #circadian_bells-2 | 2025-11-06 | Embed ▽ | License: CC4-BY-NC-SA
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My first Picotron cartridge, exploring the excellent sound engine and trying some entry-level physics modeling :)

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Cart #bowubuwuzi-0 | 2025-11-12 | Code ▽ | Embed ▽ | No License

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Hi im new in PICO 8 and in game dev, I have the basic of C++, and python, but I know PICO 8 uses LUA does any one recommend a proyect to start learning the basis

Thanks

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Cart #shadowmaze-0 | 2025-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #coinsort-0 | 2025-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's my first upload! I mostly want this just in the Splore to test.

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Cart #onebuttonprototype-1 | 2025-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #sibadorejo-1 | 2025-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sibadorejo-0 | 2025-10-30 | Code ▽ | Embed ▽ | No License
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Cart #beweseyewe-0 | 2025-10-29 | Code ▽ | Embed ▽ | No License

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Cart #emissions01-0 | 2025-10-29 | Code ▽ | Embed ▽ | No License

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Cart #wipojezuri-0 | 2025-10-29 | Code ▽ | Embed ▽ | No License

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Cart #space_xplorer-0 | 2025-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Little procedural space exploration game I made in a day. There isn't much to do except try to find all the planets in the game. The radar is a bit janky but it helps find them.

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I found this rare port of the ill-conceived movie tie-in video game for the infamous flop "Halloween III: Season of the Witch." Definitely feels like the programmer (I doubt there was more than one) had to finish this on a deadline. An interesting oddity, albeit not a very fun one. Perhaps I'll wear my Silver Shamrock mask during my next playthru (as the instructions strongly urge you to do)...

Distributed by LJN games.

Cart #halloweeniii-1 | 2025-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Kinda sorta working on a pico8 headless system for development on the go on a virtual or something.
From debian, I did got a rudimentary framebuffer converted to color as ASCII at low res.

My backup is converting files to html+J's from headless.

Fb display (displaying but not clearing even though it says it does.)

Html export car for headless export

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Cart #focus_timer-0 | 2025-10-25 | Embed ▽ | License: CC4-BY-NC-SA

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Hi all:)
Or just me probably hahaha. Still doing it 1h after dinner:)
Added some blook when dead, some animation for player waliking and some ui:)

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