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Cart #circadian_bells-2 | 2025-11-06 | Embed ▽ | License: CC4-BY-NC-SA
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My first Picotron cartridge, exploring the excellent sound engine and trying some entry-level physics modeling :)

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Cart #bowubuwuzi-0 | 2025-11-12 | Code ▽ | Embed ▽ | No License

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Hi im new in PICO 8 and in game dev, I have the basic of C++, and python, but I know PICO 8 uses LUA does any one recommend a proyect to start learning the basis

Thanks

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Cart #shadowmaze-0 | 2025-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #coinsort-0 | 2025-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's my first upload! I mostly want this just in the Splore to test.

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Cart #onebuttonprototype-1 | 2025-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #sibadorejo-1 | 2025-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sibadorejo-0 | 2025-10-30 | Code ▽ | Embed ▽ | No License
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Cart #beweseyewe-0 | 2025-10-29 | Code ▽ | Embed ▽ | No License

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Cart #emissions01-0 | 2025-10-29 | Code ▽ | Embed ▽ | No License

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Cart #wipojezuri-0 | 2025-10-29 | Code ▽ | Embed ▽ | No License

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Cart #space_xplorer-0 | 2025-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Little procedural space exploration game I made in a day. There isn't much to do except try to find all the planets in the game. The radar is a bit janky but it helps find them.

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I found this rare port of the ill-conceived movie tie-in video game for the infamous flop "Halloween III: Season of the Witch." Definitely feels like the programmer (I doubt there was more than one) had to finish this on a deadline. An interesting oddity, albeit not a very fun one. Perhaps I'll wear my Silver Shamrock mask during my next playthru (as the instructions strongly urge you to do)...

Distributed by LJN games.

Cart #halloweeniii-1 | 2025-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Kinda sorta working on a pico8 headless system for development on the go on a virtual or something.
From debian, I did got a rudimentary framebuffer converted to color as ASCII at low res.

My backup is converting files to html+J's from headless.

Fb display (displaying but not clearing even though it says it does.)

Html export car for headless export

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Cart #focus_timer-0 | 2025-10-25 | Embed ▽ | License: CC4-BY-NC-SA

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Hi all:)
Or just me probably hahaha. Still doing it 1h after dinner:)
Added some blook when dead, some animation for player waliking and some ui:)

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Cart #wosiwukepu-0 | 2025-10-23 | Code ▽ | Embed ▽ | No License

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YOU ARE A HORSE

collect the cantaloupes scattered across the field.
you have 45 seconds

arrow keys to move

ctrl+r to restart

Cart #yewemodoye-0 | 2025-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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good luck

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Has anyone tried this on STEAM? I am loving it, highly recommended, especially using LOSSLESS scaling to scale up.

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Hi all:)
I've recently started developing a shooter in pico8 and i'm loving it:)

This is my first post form my new setup. Hopefully i manage to be consistent at this and i'll look back at this in this 5 years and be happy about the games and friends i made along the line:)

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