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Cart #coinsort-0 | 2025-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's my first upload! I mostly want this just in the Splore to test.

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Cart #onebuttonprototype-1 | 2025-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Flying beetle

Cart #flying_beetle-5 | 2025-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

Help the flying beetle reach the treetops to live its beetle life there.

Credit

This is my first project on PICO-8 and in LUA.
The game is largely inspired by tutorials from the Lazy Devs YouTube channel. I'm very grateful to the channel's author – many mechanics from there were interesting and useful.

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Cart #tallbikeknights-3 | 2025-11-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tallbike Knights

Everybody loves listening to metal and jousting tallbikes, right???

Controls

Keyboard recommended - not touch screen friendly.

Pedaling

To move forward, mash x & o (alternating).
Get into the music and you'll find your hand doing this on it's own!

Balancing

If the red balance bar reaches the extreme right or left, you will fall off your tallbike.
Keep it as close to the center as possible with the Left and Right arrow buttons.

Aiming your jousting pole

Joust pole is in the neutral position until you press the up or down arrow buttons.
Press up / down to match your opponent's position.

[ Continue Reading.. ]

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5 comments


Sometimes, being a hero sucks. Instead of fighting monsters, you’re tasked with collecting all the slime and tidying the world.

Cart #super_sucker_ld58-0 | 2025-10-30 | Code ▽ | Embed ▽ | No License
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  • Collect upgrades to improve your speed, range, sucking power and energy.
  • Watch your energy level — if it reaches 0, the game’s over!
  • Every run is different! You’ll spawn randomly, and the slime and upgrades are also randomized.

Super Sucker is the game I've made with my good friend leorean for Ludum Dare 58. Here it is now after some post-jam cleanup. I hope you enjoy, thanks for playing! ❤️

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When playing SFX on more than two channels, it seems you can't use the same SFX-ID. (Is this because the sfx1 page doesn't have four sequencer clock channels? It's not a problem when using it as a custom instrument.)

Only the final SFX will be played.

sfx(0,0,0,16)
sfx(0,1,16,16) -- Only ch1 will be played.

It is played on two channels.

sfx(2,0,0,16)
sfx(3,1,16,16)

Cart #multiplaysfx_bug-0 | 2025-10-30 | Code ▽ | Embed ▽ | No License


This cart has melody notes and noise notes entered in the first and second halves of sfx0.

sfx2-3 is a copy of the first and second halves, which is the intended behavior of the SFX playback on the second line.
[sfx]

[ Continue Reading.. ]

1 comment


Cart #cbs01-2 | 2026-02-09 | Code ▽ | Embed ▽ | No License
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How to Play

  • Clear 25 waves to win
  • The snake head can take damage from enemy bullets and enemy contact
  • Snake guns fire automatically
  • 2 hits to the head, and the gun closest to the tail explodes (1 hit on Hard mode)
  • Enemies drop energy upon death
  • Pickup energy to add a blank to the snake and restore half a heart
  • Spend blanks to buy guns
  • A new gun segment locks away any unspent blanks behind the gun
    - Example: You have 4 blanks and buy a gun that cost 2 blanks, your new blank count is 0 and 2 blanks are between the old gun segment and new gun segment
  • Each gun gives the player another heart
  • Snake boost gives invincibility and allows snake to damage enemies on contact

[ Continue Reading.. ]

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3 comments


Cart #spy_vs_spy_editor-0 | 2025-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Spy vs spy demake editor

Cartridge overview

Here is the editor that I used to create the levels of Spy vs spy demake.

👉 Game thread here
https://www.lexaloffle.com/bbs/?tid=151525

Usage

Make sure that you have the two Spy vs spy p8 files:

  • launch Pico-8
  • run the following commands:
load #spy_vs_spy
save spy_vs_spy.p8
  • edit spy_vs_spy.p8
    replace "#spy_vs_spy" by "spy_vs_spy" and "#spy_vs_spy_game" by "spy_vs_spy_game"
load #spy_vs_spy_game
save spy_vs_spy_game.p8

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=176552#p)
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I was working with the sprite editor. I was surprised there were no shortcuts to switch between the ~6 options on the sprite editor.

  • Select and Pan do have momentary shortcuts that active while holding (SHIFT or S for select) and <space> for pan.
  • However it seems it would be nice to have some keys assigned that behave as if the mouse clicked them. For example:
    • D = draw
    • T = stamp
    • E = select (non-momentary)
    • P = pan (non-momentary)
    • B = fill (bucket, gimp uses Shift+B for bucket fill)
    • C/Q/L = Circle/Square/Line
  • Or perhaps a row of keys mapping to the options positionally?
    • 3 = draw
    • 4 = stamp
    • 5 = select
    • 6 = pan
    • 7 = fill
    • 8 = shape

I don't know if there is a place for feature requests or if feature requests are accepted.

73,
Timothy

0 comments


Cart #washing_machine_simulator-0 | 2025-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this little washing machine simulator for my toddler to play with on my pico 8 arcade. She loves washing machines and ducks ❤️

Two ducks of the same color poof away from the machine when they collide. The number on the top right is just a little counter of how many have collided in the current session.

Controls
  • LEFT/RIGHT: spin the drum
  • Z: add suds
  • X: add ducks
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7 comments


Cart #cpumonitor-3 | 2025-10-31 | Embed ▽ | License: CC4-BY-NC-SA
4

Needed a way to monitor my CPU usage for filenav in a more digestible way, so I made this.

It has 3 modes:
Global: one line for the CPU usage of every app
Global Show Seperate: each process is shown seperately with a different color (color key given), but together
Process: look at the cpu usage of a specific process

Inputs:
Left/Right = Change mode
Up/Down = Change process in process mode

Fixed some bugs with the monitor & added logging and settings (/appdata/cpuMonitor/)

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Cart #sibadorejo-1 | 2025-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sibadorejo-0 | 2025-10-30 | Code ▽ | Embed ▽ | No License
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Cart #dadiwurahe-0 | 2025-10-30 | Code ▽ | Embed ▽ | No License
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Cart #hutazihaso-0 | 2025-10-30 | Code ▽ | Embed ▽ | No License

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Cart #daftpico-1 | 2025-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first attempt at music.
I hade to copy some French touch.
Please someone with more knowledge make a real mix of daft punk with pico8 :)

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quaker planet

qhat is it??

i dont even know man

how to play?

right and left click and enter i think

why?

very good.

Cart #quakerplanet-0 | 2025-10-29 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #collectyouremotions-0 | 2025-10-29 | Code ▽ | Embed ▽ | No License
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Cart #neath_map-0 | 2025-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About

Neath is a game by @binaryeye.

This cart loads Neath's cartdata (read only, don't worry) and shows your progress on a map.

You can choose how undiscovered stuff will (or will not) be displayed.

Here are some spoiler-free screenshots...

Second screen

I suggest you run Neath Map on a separate PICO-8 window / browser tab.

Whenever you activate a new save point in Neath, press ❎ on Neath Map to reload your cartdata and update your map.

It feels like playing a DS game!

[ Continue Reading.. ]

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Cart #galaktisk_filenav-11 | 2025-11-24 | Embed ▽ | License: CC4-BY-NC-SA
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Fully functional replacement for zep's filenav.
More features & tweaks!

Galaktisk Filenav Changelog

Notes

Indev 1-4 is actually 0.1 - 0.4, naming conventions where changed for cleanliness during indev

Versions

Indev 1

Added: Selecting files (including using ctrl+shift)
Added: Viewing files (non meta icons are low color)
Added: Selecting filepaths (using text box at top)

Runs ~8% cpu (picotron's default is 2-3%) needs optimisation :CC - though, wouldn't be too much of an issue for most users

Indev 2:

Added: the ability to open files and folders, including .loc
Added: anti-loop prevention with .loc files (so .locs that lead to itself don't repeat infinitely and crash)
Added: open parent folder button (../)
Added: open ram cart folder button (/ram/cart)
Added: open root button (/)
Added: p8 display mode to theming options

[ Continue Reading.. ]

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Cart #beweseyewe-0 | 2025-10-29 | Code ▽ | Embed ▽ | No License

0 comments




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