I found this rare port of the ill-conceived movie tie-in video game for the infamous flop "Halloween III: Season of the Witch." Definitely feels like the programmer (I doubt there was more than one) had to finish this on a deadline. An interesting oddity, albeit not a very fun one. Perhaps I'll wear my Silver Shamrock mask during my next playthru (as the instructions strongly urge you to do)...
Distributed by LJN games.

Kinda sorta working on a pico8 headless system for development on the go on a virtual or something.
From debian, I did got a rudimentary framebuffer converted to color as ASCII at low res.
My backup is converting files to html+J's from headless.
Fb display (displaying but not clearing even though it says it does.)
Hey,guys! I recently discovered Pico with a friend and we've started toward building games together.
I noticed VSCode had no support for Pico-8, so built an extension I'd like to share.
PICO-8 Enhanced for VS Code
> 🎮 Complete PICO-8 development support for Visual Studio Code
Turn VS Code into a powerful PICO-8 IDE with comprehensive API documentation, intelligent code completion, beautiful syntax highlighting, and more!
Perfect for fantasy console game development with PICO-8.
🌟 Why This Extension?
- 📚 850+ lines of comprehensive PICO-8 API documentation
- 💡 Smart IntelliSense for all PICO-8 functions
- 🎨 Beautiful syntax highlighting tailored for
.p8files
Hi everyone.
I've searched the BBS and the documentation, but I can't find a way to tell which key was pressed in Picotron, something similar to pico8's stat(31) that returns the last character read from the keyboard. I know you can query each key with key() and keyp(), but I wanted to know if there's a method that directly returns the character or key that was read.
Thank you!
Best regards,





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