ChangeLog
1.0.1 Adds:
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New Game Added!
1.0.1-hotfix Adds:
Adds Ability to Launch
Bernie And the Wax Museum
1.0.2 Adds:
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1.0.2-Hotfix Adds:
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I'll Add your game if You request it.
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As an experiment, I wanted to see if GPT-5 could code a Pico-8 game and I'm honestly pretty terrified. This was generated in a single shot with the prompt "Write a Pico-8 version of Asteroids." The only bug fixing I did was to clean up the header, change the update rate from 60 to 30, and reverse the direction of rotation of the ship.
We are so cooked.
Press (Z) to select difficulty
Press and hold (X) to generate a puzzle
use arrows to navigate, and press (Z) to input a number (1-9)
UPDATE 2025/08/12:
Toggle "note mode" ON/OFF in the pause menu. Hold (Z) and a direction on the keypad to input a blue dot inside the cell, so you can note down possible numbers!


🍧 make shaved ice for animals at the festival! 🍧
- place bowl under shaved ice maker
- insert ice into shaved ice maker
- pick up shaved ice
- add ✨SYRUP✨
- deliver to animals!
use arrow keys to move, z to interact & x to discard shaved ice.
(there's no ending! you just make shaved ice forever.)
Credits
- code by @davemakes
- art by @npckc
- music by @mabbees
Made in 2 days for PICOJAM 2025.



This is a port of a game that one of my friends made! If you haven't already, you should go check out The Rush on steam. It's free and is way more fun to play than this.
Go get it here! https://store.steampowered.com/app/2525190/The_Rush/
The basic controls include dpad/arrow keys to move, the O button to fire, and the X button to drop a bomb.
This cartridge features save data that records your top 3 high scores.
Enjoy! (and check out The Rush on Steam when you're ready!)

Pixic is a puzzle game about matching 4 squares together. It's inspired by Hexic HD for the Xbox 360, however some liberties were taken with the gameplay.
(most notably that its squares instead of hexagons)
You can rotate a 2x2 group of squares once, twice or as many times as you like! The rotation will stop at each change so you can move squares around the board to your liking. If you create a 3x3 group of squares with a different colored square in the center, you'll create a black gem. Matching 4 of these gives you higher score than regular squares. In Normal Mode, after 10 rounds bombs will start appearing every 5 rounds starting with 3 round timers. To defuse them, match them in a 2x2 group with 3 of the same colored squares (the bomb is a wildcard). However if you do not defuse it in time, that's GAME OVER.




Ice cream making game
X to submit
C for order menu
First order is tutorial!
Make sure not to submit before looking at it!(Will change to only submit at desk)
changes:
Broken the menu (need to fix)
Added desk to submit orders
Some sfx
things to change/add:
- Bin to remove current order ✅
- Display for correct/wrong order
- Order Menu/Book and order slips ✅
- Map
- NPCs to make orders✅
- Dont allow swapping of items must bin (waste time)✅
- Timer for each order
- more items (sprinkles, sauce)
- make items not clash? (choc and flake, vanilla and wafer)✅
10.make UI better(stats in menu, not allow submit in menu?)
What is this game?
Some friends invited you to the local festival, but you don't really like crowds! Avoid strangers, find your friends, then find a place where you can enjoy the festival in peace.
How to play?
Walk through the festival using the arrow keys.
If you get too close to strangers, you will get anxious, and your energy bar goes down. It recovers when you get some space for yourself.
If you get close to one of your three friends, they will follow you. After you find your three friends, find a peaceful place in the festival to win the game.
But how fast can you win?
Why this game exists?
This game was created for the PICOJAM 2025. The theme was "Matsuri", and "Melting".






Hello, this is my first time trying to make a game in Pico8 and I decided to make sort of a recreation of the tanks game from NES called Battle City. Here is the cartrigde I been working on:
So, I am having problems with the collision of the game because in the original Battle City there are half-brick tiles that don't ocuppy an 8x8 space on the grid, and every collision tutorial I saw was using FGET and MGET to do the job, but it only serves for 8x8 sprite collision. I tried to do something by verifing what sprite is collinding and if it is between 17-24(my half-wall sprites) it verifies if the next pixel is a black pixel or not. It kinda worked but now the half-walls are getting my tank stuck deppending on the place and what wall is it. Can someone please help me with this?


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Place your bet and beat the bullies!
The bus reached your stop, but there's 3 public transportation Bullies blocking the way! Bummer! Beat 'em up by defeating them at "Ride the Bus!" so you can go home!
The Bullies will try to bust your deck with their "Bully Cards," but they won't keep you down if you pick your Deck Fixes wisely to counter!
Place your bets, Fix the Deck, and Beat the Bullies! Ride the Bus!
Controls
Over world
- ←↑→↓ Move "Stink Boy" - find the enemies blocking your way
- X: Visit the Shop - buy items


This is the first game i have made in pico8. I know that the code is really messy, and most of the variables are in swedish so good luck making remixes!
If you win a round, you get to keep the money you earned, if you lose the round you dont get to keep them. After each round you win, you have the ability to buy upgrades. There are also a few pick-ups during the rounds
The enemy gets faster and faster!
The controls are pretty self explanatory, move the arrows to steer the paddle

I'm excited to share the first public version of Pico-Saga, my new turn-based tactical RPG. My goal was to create a game with deep strategic gameplay, like Fire Emblem, but in a highly replayable, bite-sized format that you can enjoy daily.
Every map is procedurally generated, offering a unique tactical puzzle each time you play. This is an early release, and the unit stats and overall balance could definitely use some fine-tuning. I would be incredibly grateful for playtesters to share their opinions and help shape the game's future. Please give it a try and let me know what you think!
Controls:
Overworld:
- Arrow Keys: Move cursor
C
Key: Select unit/castle

