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Cart #adv_wars_v1-0 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made a re-make/de-make of Advance Wars for the GBA! Currently there is only 1 map (primarily due to compile size -u-)

I plan on optimizing things later and potentially adding a CPU player, SFX and other stuff. Before cutting out some un-used functions it compiled with 8180/8192 bytes, so I've got a lot of optimizing to do ;u;

Controls:
(It's local co-op so both players will need to use the same controls, so be nice :p)

  • Arrow keys - move cursor
  • O (z) - select unit/base or end turn
  • X - Cancel

Goals:

  • Use Land, Air, and Naval units to attack your opponent. (Some units are better/worst against each-other. you can check the Advance Wars GBA units wiki for more info -u-;)
  • Use infantry or mech units to capture buildings (move on a building you don't own and select capture).
  • Captured buildings will give you additional funds each round.
  • Bases(Land), Ports(Naval), and Air-ports(Air) can create units.
  • Select an empty space to end the turn, or exit to the stage select screen.
  • Capture the opponent's HQ to Win.

This has been a very therapeutic project for me. I worked at a shitty tech workplace for years and almost entirely lost the passion of programming due to burnout, but plucking away at this helped me re-gain that spark I used to have. I've always aspired to do game dev, and actually getting this into a working state feels incredible >u< like i can actually make cool things~ Also, working on a lil 11.5" 15 year old netbook running Anti-X has been charming. Tiny computer for tiny game :p

I've always loved Fire emblem and playing Advance Wars for the first time recently really inspired me to start this. I like organizing data like all of the unit damage and stuff, so it was a delight making the structure for all the units and terrain/bases. When it comes time for optimizing it may become less readable, but I always strive for clean data structures UwU.

Enjoy!

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Cart #minuboweku-0 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

hello habaybi,

today is my first of series of a number of carts i will be releasing in the near future.

Lore Game

THere is many lore for you to find in this one

How to play

PIco-8 is blessed with compact controller layout, so you should figure it out :P

Why did game relase???

This is not low quality. Quite the contrary. These games are a veritable trainwreck of creativity.

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Cart #formulablob-1 | 2025-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Hey, all! This is just a little drag racing game that I crafted. It pits two racers against each other. One racer is controlled by a rudimentary “AI” and the other is driven by the player. The goal is to win all the points away from your opponent. This is done through a system where racers that are slower have the chance to take more points away from racers that are faster.

There is just one mechanic in the race and that’s boost. Boost amount is hidden from sight, so you’ll have to play by feel and gut.

You can read more about the story behind the game here: Formula Blob Home.

Thanks for give this a look and have fun Blobbing Out!

[ Continue Reading.. ]

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Cart #texteditor-0 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A small text editor i made, has a few features
and probably some bugs too

also i wanted to do a clipboard save/load system but im on edu version and it's broken there

(btw the font is called 'Small Fonts' in windows)

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Cart #pongtest0-3 | 2025-06-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #napahekona-0 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

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Cart #neuraltrainer-7 | 2025-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Overview:

Neural Trainer is a game where you manually calibrate a neural network and apply it to classic arcade-style games. Adjust weights and biases in real time to train your neural net and conquer each level!

Each neuron in the network has knobs representing its weights and bias.
Rotate the knobs to tune how strongly each input affects the neuron's output.

TO DO:

  • Score start at 15 and pass level at 0. Go back to menu screen
  • Make the calculation more intuitive.
  • Make the ❎/🅾️ buttons more intuitive.
  • Add more sprites to the games

ADD GAMES

  • Jump spike. Spikes automatically move left. Input: Distance from spike. It should be easier than Dino and it should have only 1 hidden layer
  • Jump spike(s). Same game, it needs to jump in the right time. Inputs: Distance from spike and Quantity of spikes.
  • Space shoot with weapon with cooldown/overheat mechanic (to make sure to use x axis in neural network also)
  • Categorize fruits by (color,size,etc)

Goal:

  • Score more than 15 points to complete each level

Controls:

Menu:

  • During game, press "Enter" and then select "Return to Menu"

Neural Network:

  • Use the ⬆️,➡️,⬇️,⬅️ to navigate through nodes
  • Press ❎ to enter/leave knob mode.

[ Continue Reading.. ]

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3 comments


Cart #shroompeter-0 | 2025-06-22 | Code ▽ | Embed ▽ | No License
1

## Shroompeter

This is a game I created and submitted for Jame Gam #49.

The title is pronounced as shroom + trumpeter.

Instruction

There are 6 types of symbols that will appear on the screen.

You just have to press the correct button that is currently active.

If you got the symbol wrong, you will automatically lose the game.

Controls

I use PICO-8 for this game, so there is automatically mapping for each keys.

Up arrow key - as is

Down arrow key - as is

Left arrow key - as is

Right arrow key - as is

Circle - z

Cross - x

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Cart #sotasitapa-1 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

This program converts Arabic numerals into kanji characters.

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Cart #ava_the_coastal_courier-4 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8


X = CRUISE
O = DASH
UDLR = MOVE

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Cart #falcondown-2 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
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Cart #simple_sokoban-4 | 2025-06-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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: add multi boxes and multi target and few more levels

im creating a simple box pushing game to practice lua scripting and basic pico8 programming by using simple, readable code

please comment if you have better practice on the implementation!!

i'm still learning and this little game sure will be further developed

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Cart #puzzlestarfighter-1 | 2025-06-25 | Code ▽ | Embed ▽ | No License
2

Puzzle Starfighter is a simple yet addictive arcade game inspired by the classic gameplay of Galaga and Puzzle Bobble.

Controls:

Arrow keys - Move ship
X/O - shoot.

Enjoy!

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Cart #turnbasedfightclub-5 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6


You've been invited to Pico City's highly exclusive, sickeningly violent fight club, where you can unleash your pent-up rage on strangers-- as long as it's your turn! Weave through attacks while collecting Debloons that can charge special abilities. Features five encounters, 30 unique bullet patterns, and Local hot commodity Tangerine.

.

.

.

,

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Cart #picocoderclock-0 | 2025-06-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

A simple clock made in 290 characters. I decided to upload the cartridge and not just the gif of this postcart, because it would be pointless if you couldn't see the current time with it.

Source code:

s=sin
c=cos
t=stat
v=ovalfill
o=64.5function l(a,b)line(o,o,o-s(a)*b,o-c(a)*b)end::_::srand()cls(4)rectfill(8,8,119,119,2)v(0,0,127,127,4)v(8,8,119,119,7)for i=1,12do?i,-s(i/12)*48+62,-c(i/12)*48+61,0
end?"●",61,62
e=t(95)/60%1m=(e+t(94))/60%1h=(m+t(93))/12l(e,52)l(m,44)l(h,32)flip()goto _
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Cart #paha_escape_notes-0 | 2025-06-20 | Code ▽ | Embed ▽ | No License
3

Cool adventure for one player! Leave from school and have fun!

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Cart #mars_rescue_v1-6 | 2025-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Game overview

This is the first alpha release of Mars Rescue, a (hopefully!) challenging top-down action game.

Your mission: find and rescue Martian colonists under attack by hostile alien lifeforms.
Make the colonists follow you to the exit point to complete each level.

So far, 22 levels are available — I plan to create more if requested.
Creating this game has been a real pleasure, Pico-8 is awesome!

I hope you'll enjoy playing it,
feel free to reach out with any feedback to [email protected].

Controls

→ ARROWS: Move
→ X: Shoot
→ C: Toggle follow/freeze for nearby colonists

[ Continue Reading.. ]

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Cart #dante_test-0 | 2025-06-20 | Code ▽ | Embed ▽ | No License

🚧This is just a test post for early prototype game!🚧

Very early version – just testing out basic mechanics and seeing if anything works at all

Controls:

X – jump
(yeah, that's pretty much it for now)

Idea

You play as a cat.
But not just any cat – a stubborn one sitting inside a cardboard box and refusing to get out. Ever.

So if you want to move?
You’re jumping with the box.

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Cart #okulp14-0 | 2025-06-20 | Code ▽ | Embed ▽ | No License

The Pew Pew

The Pew Pew is a shooting game located in space. With two bad guys one big that shoot bullet and takes two bullet to kill, and the smaller bad guy does not have any powers at all and it only takes one bullet to kill. The player ship has two bullets that come out through the two things at the front of the ship. There are power ups that give you 500 points and they give you a free live.

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Cart #under_shot-0 | 2025-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


under shot

press x to start

DONT PRESS Z

if you get hit by a little enemy you take 1 damage
if you get hit by a big enemy you die instantly
small die in 1 hit big die in 2 hit
press x to shoot
still DONT PRESS Z you will die
colect king of multivres sans to earn lives

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