

After some feedback, I have redesigned slopes and one certain feature (that was not well received) and added 15 new levels! Now including world 4, and a bonus world with 5 challenging levels! Glof is still unfinished, however I am ready to move onto a new project, but if you have any suggestions still drop them here!



Hi there!
I've made an (almost) fully-featured Go board game for the Pico-8 inspired by this tweetcart by Munro. Feel free to submit any bug reports if you encounter any weird behaviors.
Features:
- Auto capture
- Suicide restriction on placing pieces in eyes
- Piece capture counter
- Illegal placement feedback (cursor flashes red and won't allow you to make an illegal move)
- Awesome design - entirely thanks to Munro
I'm still a bit new to the game of Go, so I may have missed a few rules I'm not aware of, feel free to let me know if there's something I should add.
Planned features:
- Auto-scoring
- Pre-defined rulesets
I'M LOOKING FOR A GAME
A GAME OF SOME YEARS AGO WHERE YOU SHOULD WALK FOR STAGE DIFFERENTS, IT WAS ABOUT A HIGH MAN WHO WAS FOLLOWING FACTS OF BLOOD AND THE END FIND A MONSTER EATING A PERSON. I PLAYED IT ON THIS PAGE MAKES ENOUGH TIME AND THE GAME IS OUT OF HERE BUT I COULDN'T FIND IT AGAIN.
PLEASE!! I WANT TO PLAY AGAIN THIS GAME.
I DON´T SPEAK ENGLISH BUT A HOPE THIS IS UNDERSTOOD.


ART OF COMBAT!!!
Three charchters with diffrent special moves!
Play with friends!
Changes:
-went from 6539 tokens to 5564
-brand new input code that is only 110 tokens (Was 173 tokens before)
-three new stages (the city one was scrapped and replaced with a castle)
-removed redundant graphics as well as improved the games presentation.
Plans:
-CPU battels / singel player mode
-two more charchters
-more fluid combos
-ability to cancel normals into specails.
-less janky hitdetection


Hi friends,
I'm struggling to create a simple pendulum motion. I'm just trying to get a pixel to move along an arc and swing back. If I understand correctly, I need an angle variable that oscillates between .25 and .75. Right now, my angle variable ("a") oscillates between 1 and 0. How do I modulate the angle so it bounces between .75 and .25?
x,y=63,63 function _update() a = abs(time()/2 % 2-1) x=x+sin(a) y=y+cos(a) end function _draw() cls() pset(x,y,7) end |



Sorry, I'm stop make new games and i'm deleted my games
Check my new account https://www.lexaloffle.com/bbs/?uid=125952
2024-2025


I'm a newbie and I'd like to learn procedural generation to add things like dynamic grass and vegetation to my game. I really like how Zep created the swaying trees in the fireflies gif for the 0.2.4 release, so I thought I'd examine his code. But I'm having some trouble parsing it because the function seems to call itself. I'm assuming this is what's called a recursive function.

How does the function know to stop calling itself? I'm guessing the if statement regarding the l variable terminates it but how? I'm confused because, to my mind, logically, there should be an "else" following the if/then to call the function again. What is the point of the return command?
Here is his function for drawing the trees:
function tree(x,y,a,l) if (l<3) then for ii=0,3 do circfill( x+rnd(8)-rnd(8), y+ii, 1,lcol[4-ii]) end return end local x1=x+cos(a)*l local y1=y+sin(a)*l local q=l/8 local col=l>8 and 13 or 0 for xx=-q,q do line(x+xx,y,x1+xx,y1,col) col=0 end local d= ( cos(t()/3+x1/50)+ cos(t()/4+x1/70) )/500 tree(x1,y1,d+a-.04-rnd(0.04),l*(.9-rnd(0.2))) tree(x1,y1,d+a+.04+rnd(0.04),l*(.9-rnd(0.2))) end |
Thanks!

