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Cart #droidsfarmingadventure-1 | 2025-05-09 | Code ▽ | Embed ▽ | No License
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Finished my first PICO-8 game! A farming game heavily inspired by SpaceCat's farming game tutorial, but with my own twists, gameplay mechanics and visuals!

Update 1.1 fixes the overflowing highscore, as well as slightly changing how the score is calculated and adjusting the prices for tomatoes and tomato seeds.

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Cart #khzuyahe-3 | 2025-05-08 | Code ▽ | Embed ▽ | No License


a simple clicker game i'm working on. any ideas are welcomed!

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Officially, you can't use multiple data storage one one program.
This feels mostly true, but very similar in spirit to statements like "pico-8 has 16 colors".

"cartdata() can only be called once per program", is already less restrictive :
You could have a game that uses 3 save slots, each with a different cartdata ID because each save requires most or all of the 256 bytes of a cartdata storage, and let the player choose his slot at start of the program. You'd only ever call cartdata once per game session, but would have three storage slots used in one program.
This would still not be great because you can't display any info about the slots before loading them so the player would have to blindly load a slot, see if it's the save he intended to use, and reset the game if he made a mistake.

Could we do that programmatically ? Turns out that yes, we can :
extcmd("reset")
Does reset the cart. Problem is, how do we remember what the previously viewed storage was, or what we were doing before triggering the reset ?

[ Continue Reading.. ]

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Cart #pongwithaliens-0 | 2025-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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They say your first game should either be a Pong/Breakout clone, or a Space Shooter...why not both?

Here is GalaPong! A simple high-score space shooter with a twist. You have to keep the ball in play while fending off against these invaders.

There are three different difficulties to try.
Easy for a breezy playthrough
Medium for a balanced challenge
Hard for a real challenge

O fires a shot, and X increases the paddle speed.
Be careful, you can only have 2 shots out at once!

See how far you can build your score!
1 Point: The ball bouncing off the walls
10 Points: Shooting an enemy
20 Points: Bouncing the ball off your paddle
30 Points: Hitting an enemy with the ball!

Enjoy!

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Cart #stratogant-0 | 2025-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #cavediverdx-0 | 2025-05-07 | Code ▽ | Embed ▽ | No License
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My very first Pico-8 game thanks to a tutorial. I want to make it close to an old java game I played called Cave+

We all start somewhere :D

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Cart #flappy_pappy-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

this was my first real project on pico-8. i am planning on doing a redo with what i know now.

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Hello everyone!

My name is Mohammed Abdul Razzak, just dropping my first game here, I created it as a demo.

This is not an endless game, new enemies appear at score 50 and the boss appears at score 100.

I am working on other projects and this was my first game using pico-8. Hope you all enjoy it!

Cart #marshootemup-0 | 2025-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Haven't had any issues with connection before, but today it seems that no matter what I do, trying to [update] any of the lists in splore leads to a 'could not connect to BBS' error. I downloaded a fresh zip of pico-8 and renamed my appdata/roaming/pico-8 folder so that it would generate a new one with all the defaults. I also set pico-8.exe as an exception in windows firewall, and just for the heck of it I also set both the program folder and the data folder as exceptions in windows defender virus protection (I also tried it with both virus protection and firewall turned off), and just in case I made sure neither were read-only. I also disconnected and reconnected to the internet, somehow none of these have resolved the error, and I'm not finding any other suggestions (aside from linux-specific commands, and this is running on windows 10). Hoping someone has any idea what else it could be!

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MARIO BROS. PICO

Cart #mario_bros_bee_randon_v1-13 | 2025-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This an update of the Mario Bros. arcade game that was rereleased for later consoles as Mario Bros. Classic.

Play as Mario or three unlockable characters!

How to Play

Move with ⬅️/➡️ and press ❎ to jump.

Flip enemies onto their backs by jumping to hit the platform beneath them. Once an enemy is flipped, send them flying with a kick! Boot enemies in quick succession for more points.

Update Log

1.1 - Added persistent cart data for hiscore and unlockable characters

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Cart #sketch-0 | 2025-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #glub-0 | 2025-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bobble-0 | 2025-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #unnamed_radius-1 | 2025-05-17 | Code ▽ | Embed ▽ | No License
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"This is the end... the last stand."
— General Keros, 3789ac

The spores have breached the dimensional veil, threatening all of humanity. You are the final line of defense. Blast them, crush them with your ship—destroy them by any means necessary! Not one spore can pass the radius. If even one does, the bomb will detonate, erasing everything in range. But what if we run out of bombs? Then it's truly over.

Gameplay:

  • Left/Right Arrows – change the direction of the rotation.
  • X – Fire your guns; hold to charge a powerful shot
  • Y – Hyperdash through the core, slicing through any spores.

[ Continue Reading.. ]

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Cart #basesmeje-0 | 2025-05-06 | Code ▽ | Embed ▽ | No License

In this project, you control a shark swimming through an ocean filled with fish. The fish move automatically in a group, trying to stay close to each other while avoiding collisions. If you get too close, they scatter and try to flee. The goal isn’t to eat the fish, but to observe how they react and behave based on your movements.

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Cart #jopababoka-0 | 2025-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a simple experiment to test out Pico8, inspired by yokozuna's BAS game. It's very simple and does not have any in-between animations, but it can be enjoyable.

Press Z / X or Left / Right to walljump, while avoiding the obstacles!

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Cart #dgohazire-0 | 2025-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This might've been done before, but nonetheless, this is my attempt to make a functional neural network to recognize handwritten digits in pico8, using the MNIST database. The training is all done in Python using NumPy, I then use post-training quantization to convert the parameters into 8 bit integers which are then imported into the cartridge via the spritesheet.

It's pretty stupid (I think mainly due to the fact I do zero post processing on it, other than scaling it down with Lanczos resampling), but I find that if you try to only draw in the middle like I did in the label, it works alright.

You just draw with the mouse within the blue rectangle, then x to predict the value, and z to clear it.

[ Continue Reading.. ]

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Cart #gohibawajo-0 | 2025-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Flip Flop

By Carter Dean

Cart #cryo_flipflop-1 | 2025-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

X: Jump
O: Flip Gravity
Arrows: Navigate Menu

Goal

Try to get as far as you can. The game speeds up as you go. Compete against yourself and others on the local leader board for a high score.

Credits

Game completely made by Carter Dean
Thanks to Maeve for introducing me to PICO-8
Find her stuff here: https://meivuu.itch.io/, https://www.lexaloffle.com/bbs/?uid=51001#m

Changelog

v1.0: Initial release.
v1.1: Small patch that added a light acceleration curve to make the strategy of holding 'O' not viable.

[ Continue Reading.. ]

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Cart #dust_bunny-0 | 2025-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You're a small bunny with a big job - sweeping up the dust!

Controls are arrow keys to move, either button to reload the level.

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