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Cart #matodanuho-0 | 2025-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello! I am very new to this hobby and am loving Pico 8 so far. I've run into one small problem. When I play a cart from SPLORE on my RGCUBE XX it downloads the cart outside of my pico 8 folder for some reason. I'm running the newest version of Muos and have no idea how to fix that issue.

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I want to learn the Pico-8 infrastructure and try my hand at developing games and other applications for the system.

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Cart #daemon_blade-0 | 2025-02-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #titato01-0 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A two-player tic tac toe game with a menu!

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Cart #gahefawajo-0 | 2025-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #neonbadeline-0 | 2025-02-05 | Code ▽ | Embed ▽ | No License
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Prototype, based on neon white

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Hello everyone. It was quite a long time since my last post (over 3 years!), isn't it? Anyways, I think that I plan on getting back to PICO-8 and try to make a game. Again. I already have an idea in my mind what I will make so it would be pretty much impressive, especially after so much stuff that was discovered and added in this amazing fantasy console.
Also Picotron looks really interesting even at such early state. Though, I currently have neither money (not that I'm broke, just I barely became 18 and don't have too much time and energy even for part-time) and patience (few last years kinda damaged my mental health, I think) and time (because I have final exams to prepare for and pass, since I want to go to university) to afford it.
Also I want to change my PFP from Mortis to something else. And maybe should try to make a REAL game for Steam release.
Oh, and my English got majorly improved as well since then!
Anyways, thanks for reading.

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A simple CGoL in a 32x32 grid.

Controls:
Use the mouse to select the cell
LMB - activate/deactivate cell
Z - switch between activate/deactivate mode
X - play/pause the simulation
Up/Down - increase/decrease simulation speed

Cart #yet_another_cgol-0 | 2025-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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If you're unfamiliar with the Game of Life, here are some cool patterns you can make in it:

The pulsar

This is called Penta-decathlon

You can even make these... spaceships? Just google it

Or you can scribble whatever you want and see what happens

[ Continue Reading.. ]

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hello guys! I have used Pico-8 alot but i never made an account, but now's the time! Unfortunately i cannot publish my own games until i buy Pico-8 on my laptop one day, so this post and later ones will be on my tablet!

What i do with this account:

all i do is just give a short but good review of the games that i bookmarked on my tablet! Literally that's all i do, ok?

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Cart #bozasefafo-0 | 2025-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #blockblastwip-4 | 2025-03-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #mazequest_final-0 | 2025-01-20 | Code ▽ | Embed ▽ | No License
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This is a game I made over Christmas Break!
Collect Coins, get keys, open doors, and complete the maze!

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  • item 1

    Inicializar o tabuleiro vazio (8x8)

    tabuleiro = criar_tabuleiro(8, 8)

Gerar as primeiras 3 peças

pecas = gerar_pecas_iniciais()

Variáveis de controle

pontuacao = 0
fim_do_jogo = False

  • item 2
    def criartabuleiro(linhas, colunas):
    return [[' ' for
    in range(colunas)] for _ in range(linhas)]

def exibir_tabuleiro(tabuleiro):
colunas = 'ABCDEFGH'
for i, linha in enumerate(tabuleiro):
print(f"{colunas[i]} " + " ".join(linha))
print()

  • item 3
    def gerar_pecas_iniciais():
    pecas_possiveis = [
    [(0, 0), (0, 1), (0, 2)], # Linha reta
    [(0, 0), (1, 0), (2, 0)], # Linha reta vertical
    [(0, 0), (1, 0), (1, 1)], # L
    [(0, 0), (0, 1), (1, 1)] # T
    ]
    return [random.choice(pecaspossiveis) for in range(3)]

  • item 4
    def posicionar_peca(tabuleiro, peca, linha, coluna):
    if not verificar_espaco(tabuleiro, peca, linha, coluna):

[ Continue Reading.. ]

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  • item 1

    Inicializar o tabuleiro vazio (8x8)

    tabuleiro = criar_tabuleiro(8, 8)

Gerar as primeiras 3 peças

pecas = gerar_pecas_iniciais()

Variáveis de controle

pontuacao = 0
fim_do_jogo = False

  • item 2
    def criartabuleiro(linhas, colunas):
    return [[' ' for
    in range(colunas)] for _ in range(linhas)]

  • item 3
    def gerar_pecas_iniciais():

    Definir os formatos das peças (por exemplo, L, T, quadrado, linha)

    pecas_possiveis = [
    [(0, 0), (0, 1), (0, 2)], # Linha reta
    [(0, 0), (1, 0), (2, 0)], # Linha reta vertical
    [(0, 0), (1, 0), (1, 1)], # L
    [(0, 0), (0, 1), (1, 1)] # T
    ]
    return [random.choice(pecaspossiveis) for in range(3)]

  • item 4
    def posicionar_peca(tabuleiro, peca, linha, coluna):
    for (dx, dy) in peca:
    if tabuleiro[linha + dx][coluna + dy] != ' ':
    return False # A peça não pode ser colocada aqui (colisão)

[ Continue Reading.. ]

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Cart #outerdangersv5-0 | 2025-01-12 | Code ▽ | Embed ▽ | No License

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Feature Suggestion: Cart Forking and Collaboration

I wish there was a way to track when a cart from the BBS is improved or modded or altered, linking it back to the original in some way. This could function like a "fork," showing all variants and allowing users to see the evolution of a cart over time.

With this feature, we could collaboratively work on adding features and fixing bugs, even through small individual contributions. Over time, these efforts would add up, leading to polished and feature-rich games and software.

Isn’t that the beauty of open-sourcing carts? A system like this would make it easier for the community to come together and create something truly amazing!

Feature added:

  • Added more shading on sprites
  • Added "wasd" + "e" + "space" as optional keyboard control

source: https://www.lexaloffle.com/bbs/?pid=151689#p

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