Ok so basically this is version 0.5 of Twin Dragons .... but as the theme " twin dragon " doesnt fit in it, please, for me, do the map and let me know a good name for it, because from now, its random room, there no history LOL !
Here if you are interested :
V0.5 of ??? // experimental
Graphics: 7/10
Difficulty: 8/10 spoiler ( become harder and harder )
Lifetime: 10-15 minutes
Fun: 8/10
OK, this ia a beta meaning that:
V0.6 = better graphics
V0.7= added some room... but it will be based on mindblowing, not only " kill the monster " rooms
V0.8 = Better graphics again & new room
V0.9 = All room are made
V1.0 = Complete !! New graphics etc ...
Ok, I also want to say that i copied thing from sock ghost II ( dragon body, dragon head )
Hey, I was reading this: https://www.lexaloffle.com/bbs/?tid=996
And I noticed this section here:
Account System
I did a bit of work on user accounts, which will be used in 0.1.8. There will be an option under the player menu to log into your lexaloffle account, and Voxatron customers will automatically be identified as registered players. This will allow things like favourites and play-list syncing, as well as screening out pirates to reduce level/score spam and server load. Sorry, pirates.
I bought the Humble Indie Voxatron bundle, and as such I didn't receive any code for me to register my game with you guys. How will I be able to register so that I am known as a customer and not a pirate?
If this makes any difference, I bought it off another person, who used his email address with the Bundle. Will that affect it in any way?

This is the first post in an ongoing series detailing the development of Voxatron. I should probably do a separate entry bringing you all up to speed on the history of the project as it's already over a year into full-time development and the first prototypes were in 2004. But maybe more of you are interested at this point in what's happening with the planned updates. So I'll start with what I've been working on for the last couple of weeks.
Voxel Properties
The current version of Voxatron has just one type of voxel property: colour. Eventually it will be possible to give voxels or objects some other properties. Current candidates include: indestructible, super-crumbly, slippery, floating, bouncy, sticky, non-interactive, negaitve (subtracted from map) and hurts player. Although I'm yet to decide how to build these into the engine at a low level, they won't be too expensive cpu-wise and most of them are fun/useful for making levels so will make it into the final product in one form or another, even if they don't appear in the main game.

Hey people. This is a new release on Return to Castle Voxelstein, more specifically as the title says, release 2. This time around it also includes the next chapter in an occupied town. The chapter is far from finished and it contains mini-chapters, which one of two in this part of the town is in this release. I tried stepping up the difficulty curve in the new chapter, let me know what you guys think, and be sure to put suggestions for me in the comments. Thanks.
-Kilkun
P.S. Blog post on this is here.
Twin dragon experimental
By: ßlindDevil
--> new concepts of the game ...
--> graphics : 6/10 BUT ! in version 1.0 = 9/10
--> difficulty : 5/10 not hthat hard, will be harder
--> long : about 6-7 minutes BUT, my goal is to make it last about 20 minutes ... a really long adventure for the bravest warrior of Voxatron ¤
Your name is darkside, and your castle is invaded by the twin dragons army.
Your mission : Defend the castle & Kill the twin dragons
You'll be wandering into strange thing, unseen experiences ( not now, but in 1.0 patch )
You've accepted a distress call from the fortress of Oratian. Unsure what you will face you head to the fortress to take a look. You soon discover that there is an evil at work, and many hostile creatures are lurking. Suddenly, as you near the entrance to the upper fortress, you're attacked! You must now fight through scores of monsters to find out what exactly is going on. Little do you know that the evil monster Ancarus has plans for you...

In my error, I clicked the load button loading my level nog_01 , then hit save button (mistaking it for the load button) attempting to load nig_02.
As a result, I wrote over my level.
To prevent this from happening in the future could our dearest devs make the SAVE and LOAD screens look a little more different?
Looking back on it they are green and red, but I guess I didn't notice because the browns are the same.
Also wanted to add I am very excited for this project, thanks for making this.
Hey everyone,
I'm working on making an affordable true physical voxel 3D display - no glasses, can view 360 degrees around objects - and am hoping to get game designers and game enthusiasts -- such as those who love Voxatron -- interested in the project. These things actualy actually exist, but most people have never seen them outside of hollywood special effects, learn more here: http://en.wikipedia.org/wiki/Volumetric_display --- Wouldnt' you love to play voxatron in physical 3D with chunky bits you can look around by moving your head instead of just staring at a 2D screen?
My partner has been building these since 1988 for museums and special displays and we are working to get them into hands of regular people to watch volumetric 3D video (voxies) and play voxel based games like Voxatron and Minecraft. Volumetric displays have traditionally been only affordable to medical research, oil drilling companies, and the military at prices from US$30,000 - US$150,000. Imagine a whole arcade setup with games built using the Voxatron engine --- but displayed so you could stand around them like campfire? The Voxelcades are coming! But you can get your own personal VoxieBox in the not too distant future ---
With the VoxieBox we are trying to debut a consumer grade display around the same price point as the MakerBot --- between $1500-$2500. Eventually we'd like to get that down to about $300-600 if we can get a high enough volume of them into production. We've got a number of working prototypes and will be launching a kickstarter.com project soon to show them off and raise money to get them manufactured. We want to get them into the hands of developers such as Lexaloffle and people creating 3D video and games with the Kinect so there will be lots of great things to hack around with and enjoy on these types of displays when they go mainstream.
If you're interested please leave your email at http://voxiebox.com so we can notify you when the kickstarter project is up.
Sean
PS crap, i hope this doesnt feel spammy --- apologies if it does!

♥ New Map
♦ experimental
♣ storyline :
darkside MY personnage need to defend is castle agaisnt the twin dragon
♠ Graphics: 2/10 Good graphics ( anything anywhere IDK ... weird )
♠ Difficulty: 6/10
♠ Long : 2/10 About 5 minutes
I copied some thing from the best map in the game ( my opinion ) its the dragon or sumthing like that
▬▬▬BlindDevil▬▬▬
▬▬▬▬▬▬▬▬▬▬▬
Copy allowed !
If you use my character ( darkside ) It's ok !





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