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My first level,
It's pretty hard.
And I need to change a few things.
I might even make a storyline :P

Cart #3495 | 2011-11-07 | Embed ▽ | No License

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hi there! i am literally in love with voxatron and i cant wait to start making my own monsters and see what people come up with. i read somewhere that in the future we will be able to alter basically everything with scripting and stuff. how much can we edit? will we be able to make for example an fps mod? will we be able to do our own weapons? or NPCS to give us quests or stuff like that? i would love to see a diablo clone or zelda clone with voxatron! oh and will there be a way for us to make enemy voxels stay after they die? thanks

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im pretty new to level making, and i was wondering if there's any way to make a custom enemy with the editor. my idea was to have an enemy like the little blue things except when it dies it's body dissolves and gets added to the world. if there's anything like this please post a link.

thanks up front.

3 comments


Cart #3471 | 2011-11-07 | Embed ▽ | No License

It's taken from TLOZ for nes, it has exact proportions and it' s 256*176 (like the original) but I didn't put much efforts in modelling (rocks are simply "textured cubes", water is above the ground).

Edit: ops, I even forgot to put the sword in the level
lol

1 comment


Cart #3467 | 2011-11-07 | Embed ▽ | License: CC4-BY-NC-SA

A simple VOB containing an alphabet and some punctuations. Not entirely a monospace font, but fairly compact.

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Cart #3464 | 2011-11-07 | Embed ▽ | License: CC4-BY-NC-SA

Just a small experiment attempting to create a familiar room. It works wonderfully, as it turns out.

Cart #3467 | 2011-11-07 | Embed ▽ | License: CC4-BY-NC-SA

Here's the alphabet I made for it as a VOB if you like.

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Cart #5813 | 2012-01-30 | Embed ▽ | No License

Update: So, I'm updating this now, but it's far from finished. A lot of things will probably change.

There is now some new rooms and a new character model.

In the 3rd room where the black part is, don't be surprised when you walk on it, in Golden Axe you can fall down at that part. I just put some monster there for now as placeholders, will see if any Voxatron update adds traps, then I will probably put that there instead.

Feel free to give me feedback!

Trying to make Golden Axe in Voxatron. Uploading it now so I can get some feedback.

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  1. Some monsters frequently get stuck.

Minotaurs end up bashing the edge of the screen, forever.
Rollers hit the edge of the screen and spin forever. (Observed in "Regypt" map, in one of later rooms where there are stairs descending from camera position to the pit in the upper right)

  1. Rollers sometimes magically roll upwards instead of hitting obstacles. They suddenly appear much higher than they should. Again, one case was observed in the "Regypt" map, on the screen with "Excavate here" sign (very late room). Try to get rollers to excavate, then make them stuck underground. Provoke them to hit walls in various directions. In my case one suddenly appeared on top of the floor it was bashing at from below. It wasn't even visible prior to that.
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Cart #3449 | 2011-11-07 | Embed ▽ | No License


Big Adventure

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Font Bank v1.0

View/Download Link

Currently has only one set of small characters in both vertical and horizontal orientations. I may add more fonts/sizes later.

To load:

  • In the editor, select "Objects" tab, then choose the bank number you want to load into.
  • Ctrl-L to load, select the fonts.vob.png file you've downloaded.

To use:
1 - Create/edit your own object that you want to place text in.
2 - Select the stamp tool.
3 - Double click the font object to open it.
4 - Hold "S" and circle the letter you want to use.
5 - Ctrl-C to copy.
6 - Double click your object.
7 - Place letter as required.
8 - Repeat steps 3-7 to build up your words.

Feel free to use this in your projects however you desire, including in an improved font bank.
Feedback/suggestions/corrections welcome.

Enjoy!

1 comment


In editor, cursor doesn't work correctly with graphic tablet.
Mac OS and Ubuntu.

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I just wanted to create this thread to say what a wonderful job Zep has done with this game and the amazing things he has done for the constantly joining community. In particular the new additions to the forums are fantastic, and the direction in which the game is headed, it looks like its going to be phenomenal.

I'd mainly like to see what you guys like most about the game, or even something that you enjoy that Zep has added. I appreciate your replies :)

8 comments


Cart #3428 | 2011-11-07 | Embed ▽ | No License


Saving the Animals version 3.
Made completely new visuals and also slight tweaks to the levels.

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Cart #3425 | 2011-11-07 | Embed ▽ | No License

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Cart #3424 | 2011-11-07 | Embed ▽ | No License

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My first map! Feel free to leave a comment saying if you liked it or not, because i'm not sure I got everything right :P

Cart #3422 | 2011-11-07 | Embed ▽ | No License

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Cart #3414 | 2011-11-07 | Embed ▽ | No License

Hope you like it. I can't figure out how to move to another room or how to get the completed level object to appear.

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We don't have a thread for new user orientation, and I've been seeing a lot of the same posts about the lexaloffle community/accounts etc. in the BBS/forums, so I'm going to initiate this thread in the hopes that it will become a helpful repository of knowledge for the newest members of our community. Please note that this thread is operated 100% by the community.

Hi there! New to the community? Welcome! Please Read This Post. =]

What you'll find on these forums is a bunch of people who share a common interest with you: we love indie games! Most of us are here for Voxatron, currently, and it's a safe bet that you are too!

Have questions about your new lexaloffle account? Confused as to what sorts of things you can get involved in here? Just want to make some friends? Drop a post here! If you need help, and the community can give it, we'll do our best; we're really quite nice people!

First things first: for basic information about the game and its various nuances, you should head over to the Wiki.

[ Continue Reading.. ]

8 comments


Cart #3395 | 2011-11-07 | Embed ▽ | No License


Here are all the objects from my Men's Room level. I fixed a small glitch with the sinks where the bottom of the pipes weren't displaying because they weren't connected to the rest of the sink. (Unfortunately the bug made it into the level... Oh well.) I can't remember if the hand dryer has the same issue in this revision, but if it does you can feel free to fix it.

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