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A simple welcome for an American Englishman.

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Cart #1964 | 2011-11-01 | Embed ▽ | No License

Build some defences for the coming swarm. Grab the key when ready.

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Cart #1955 | 2011-11-01 | Embed ▽ | No License


Enjoy!

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Cart #1953 | 2011-11-01 | Embed ▽ | No License

Okay, this one definetly works, try it out!

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Cart #1946 | 2011-11-01 | Embed ▽ | No License

Raw level made of 1,5 rooms, but looks and feels quite nice
Yeees it needs to be redone

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I love the level editor but the thing I don't get is how I set the exit of a room...

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Cart #1941 | 2011-11-01 | Embed ▽ | No License

Hello. I wanted to create a small "level", here it is. Minecraft much?

Creep on the Creeper and get revenge with his own weapon.

Here is a video of the level.

Enjoy!

6 comments


Cart #1939 | 2011-11-01 | Embed ▽ | No License

Enjoy!

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First of all I want to greet everyone, I saw this game on the humble bundle and oh boy what an awesome game!!
Anyway, I saw some levels in here that didn't show up on the BBS ingame, what does BBS actually stand for?
So the only way I know to play levels posted in here is to download the png and put it in the my_levels folder than goto the editor and load the level.
Is there any quicker way?

3 comments


Cart #2016 | 2011-11-01 | Embed ▽ | No License


A short little 4 room adventure. This is my first map, but I thought I'd share it anyway.

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A challenging level, be careful not to break the pillars!

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Cart #1929 | 2011-11-01 | Embed ▽ | No License


This map contains about a minute and thirty seconds of survival, and is mainly a test to see how good my map skills are. I hope to make a longer, room based survival/adventure style map in the future, and this seemed like a nice starter. swords are stored in the corners of the map, and most enemies spawn on the pink squares.

1 comment


Cart #1925 | 2011-11-01 | Embed ▽ | No License

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So I'm playing around with the editor, and it's pretty fun. But I can not figure out how to delete rooms and objects that I've created. Does anyone know how?

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Your level format looks interesting.
Is all the information about the level encoded in what looks like a colored 2D barcode?

Just curious: would you like to share some more information about it with us?

EDIT: I know it probably isn't like a barcode, it just reminded me of one.

16 comments


I must be missing something totally obvious but how do you re-size individual blocks in vox? When i read the help file it said to look in the top right for the H, L ,W boxes but i dont see any? all i see is the xyz location... what am i missing??

1 comment


Cart #1903 | 2011-11-01 | Embed ▽ | No License

My first try with the editor. 2 Rooms. Growing flora ; )

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Bouhhhhh ! Infection, zombie, virus they are everywhere on the net. And I am slightly ashamed to bring that here. However, I am not enough to stop me making that suggestion :

It might be fun and allow new challenges to add a new type of creature : the "kind little pink cubes". That is, a variation those angry blue cubes brillantly called N°10 in the editor.

  • Blue cubes would follow you AND the pink cubes
  • Pink cubes would try to get close to you (for protection) and go away from the blue cubes
  • Pink don't hurt you (actually, in terms of triggers, they are not considered as monsters)
  • When a blue touches a pink (one or more times, I don't know), it turns brown for a few seconds, stops moving (or moves very slowly) and then becomes a blue cube.
  • Pink and blue ignore the brown ones (don't escape, but are not attracted)
  • When every monster is killed, you get a bonus for every surviving pink cubes (maybe, depending on their number, they could all gather to leave one or more powerups, or apple, or whatever)
  • The player can shoot the pink cubes (would they do anything special ? Such as turning into something solid... Not sure)

Add a trigger "more than x pink cubes left", and I could see interesting challenges there...

More technical :
This would require to change a bit the behaviour of the blue cubes, as they won't only follow the player. One solution would be to consider the actors as "attractors" or "repulsor" with a different value for the blue and pink ones. The attraction and repulsion caused by an actor to another would be higher the closer (something like 1/distance, or 1/(distance²) ). They would create "vectors of attraction" (direction and strenght of the attraction caused by an actor to an other). For a given actor, every vector of attraction created by the others are added. The resulting vector would give the direction where the actor is trying to move.

So pink cubes are attracted by the player, by try to escape the blue cubes. As the result of the stated rules, we could see :

  • 1 single blue arrives from one direction, a large group from another, the pink will first move toward the single one. Then as they get closer, tries to escape in another direction (or stop, depending on the configuration)
  • A group of blue cubes is coming, the player is not too far. The pink close enough to the player will move behind him. If the group of blue is getting closer to the player, more pink will escape.

So, any thoughts on that ?

A question remains : could you bring your little pink friends from one screen to another ? That might be fun...

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