Hello everyone, I'm new. I've been drawn here by Voxatron, and I will never go back. :)
The game is awesome! But you don't need me to tell you that.
I have a fairly specific question about the custom levels that I've been itching for an answer to: Can I test/play my levels outside of the editor, but without uploading them to the BBS? I'd like to test my levels with the ability to play them just like the main adventure (i.e. having the ability to save/continue). I'd also like to share them more privately with friends before uploading.
Thanks to anybody with some input!
Hey, uh, I just bought this game on the excellent Humble Indie Bundle... but with no key, and just a executable, how can I get free updates when they are released?
I mean, Humble Indie Bundle usually only hosts the downloads until the next bundle is released, and then they're gone.
Normally Humble Indie Bundle games are redeemable on Steam, which I love, but this game isn't and so I have no Steam key.
Since the game didn't ask for a user account or anything, like Minecraft does, how do I get updates?
Is the executable self-updating or something?

Hi, I've not seen anything about Voxatron having any networking capabilities. Does it have any?
I know multiplayer would be a lot to ask for as that entails providing a stand lone multiplayser server software, trackers, anti-cheat, etc. and we don't need another Minecrap.
But having a small 2 player co-op (or verses) would be nice to play cross platform with friends and others ala BZFlag hosting. Someone starts up Voxatron, the opponent connects, the map is pushed, the 2 players are synchronized, and then all hell breaks loose.
Eh. It's a pie in the sky request/thought (or I missed the fact that it has it.) I've not picked up my copy yet [ payday isn't until Thursday ].
Thanks, Retro

Voxatron crashes when I try to load the Adventure or Arcade modes. BBS seems to load fine. I am using a PowerBook G4 (PPC) running Mac OS X 10.5.8. Attached is the crash log.
Process: vox [56089]
Path: /Applications/Voxatron/Voxatron.app/Contents/MacOS/vox
Identifier: com.Lexaloffle.vox
Version: 0.1.3 (0.1.3)
Code Type: PPC (Native)
Parent Process: launchd [79]
Interval Since Last Report: 327 sec
Crashes Since Last Report: 1
Per-App Interval Since Last Report: 106 sec
Per-App Crashes Since Last Report: 1
Date/Time: 2011-10-31 19:31:44.525 -0700
OS Version: Mac OS X 10.5.8 (9L31a)
Report Version: 6
Anonymous UUID: D69341B2-B991-4497-A68B-94C8AB1E4CAB
Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 1
Thread 0:
0 com.Lexaloffle.vox 0x00061fe4 LodeZlib_decompress + 228
1 com.Lexaloffle.vox 0x0000d66c disk_load_vox_png_file + 140
2 com.Lexaloffle.vox 0x00014708 level_init + 296
3 com.Lexaloffle.vox 0x00037238 process_menu_action + 536
4 com.Lexaloffle.vox 0x00002a20 codo_main_update + 96
5 com.Lexaloffle.vox 0x00041c40 codo_main + 80
6 com.Lexaloffle.vox 0x0006ac98 -[SDLMain applicationDidFinishLaunching:] + 72
7 com.apple.Foundation 0x91072684 _nsnote_callback + 196
8 com.apple.CoreFoundation 0x91a81438 _CFXNotificationPostNotification + 920
9 com.apple.Foundation 0x9106fdc0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 88
10 com.apple.AppKit 0x92f9c854 -[NSApplication _postDidFinishNotification] + 108
11 com.apple.AppKit 0x92f9c76c -[NSApplication _sendFinishLaunchingNotification] + 80
12 com.apple.AppKit 0x92f24110 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 260
13 com.apple.AppKit 0x92f23948 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 88
14 com.apple.Foundation 0x91093004 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 480
15 com.apple.Foundation 0x91092dd8 _NSAppleEventManagerGenericHandler + 236
16 com.apple.AE 0x90063ce0 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 164
17 com.apple.AE 0x90063be8 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 40
18 com.apple.AE 0x900639ec aeProcessAppleEvent + 212
19 com.apple.HIToolbox 0x937c840c AEProcessAppleEvent + 52
20 com.apple.AppKit 0x92f21474 _DPSNextEvent + 1156
21 com.apple.AppKit 0x92f20bfc -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 112
22 com.apple.AppKit 0x92f1a89c -[NSApplication run] + 744
23 com.Lexaloffle.vox 0x0006b310 main + 1344
24 com.Lexaloffle.vox 0x00002828 _start + 724
25 com.Lexaloffle.vox 0x0000254c start + 44
Thread 1 Crashed:
0 libSystem.B.dylib 0x90a49a88 __semwait_signal + 8
1 libSystem.B.dylib 0x90a86318 _pthread_cond_wait + 1580
2 libGLProgrammability.dylib 0x93af9b68 glvmDoWork + 120
3 libSystem.B.dylib 0x90a84f70 _pthread_start + 316
Thread 2:
0 libSystem.B.dylib 0x90a43078 mach_msg_trap + 8
1 libSystem.B.dylib 0x90a49f9c mach_msg + 56
2 com.apple.CoreFoundation 0x91a9f394 CFRunLoopRunSpecific + 1812
3 com.apple.audio.CoreAudio 0x936effa8 HALRunLoop::OwnThread(void*) + 212
4 com.apple.audio.CoreAudio 0x936efde4 CAPThread::Entry(CAPThread*) + 104
5 libSystem.B.dylib 0x90a84f70 _pthread_start + 316
Thread 1 crashed with PPC Thread State 32:
srr0: 0x90a49a88 srr1: 0x0200f030 dar: 0xa02ad054 dsisr: 0x40000000
r0: 0x0000014e r1: 0xf0102db0 r2: 0xf0102df0 r3: 0x00000004
r4: 0x00004713 r5: 0x00000000 r6: 0x00000000 r7: 0x00000000
r8: 0x00000000 r9: 0x00000001 r10: 0x90a85cb8 r11: 0xa011a934
r12: 0x90a4e37c r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000000 r26: 0x00000000 r27: 0xa0115d00
r28: 0xa0731dc4 r29: 0xf0103000 r30: 0xa0731df0 r31: 0x90a85d00
cr: 0x24024244 xer: 0x00000004 lr: 0x90a8631c ctr: 0x90a4e37c
vrsave: 0x00000000
Binary Images:
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Hello there,
I just got Voxatron after following it loosely for a couple of months.
Nice work and congratulations! Thanks for such a neat (albeit currently small and infuriatingly difficult) game.
I do, however have a question:
Why is there a limit to the area of the screen in which Voxatron can draw the world? It'd be so much cooler, in my humble opinion, if the world edges extended to the edge of the screen where applicable.
Does my explanation make sense?

Hi, just tried out the game.
Small issue: in the main menu I can't use the mouse or go up to reach the bottom menu.
Big issue: with keys I can't redirect fire without moving in the corresponding redirection first (which gets me killed) • with the mouse I don't know where I'm firing cause there's no cross-hair.
Level editor seems complicated, would appreciate a tutorial.
P.S. it's the design that attracted me to this game, all is in the size of the blocks, I think.

Welcome to the Wind Quest!
Story:
Since the old times, your kingdom has been devastated by the wind, hurricanes, and all kind of natural air-related disasters. As you're the next heir in the kingdom, your father asked you to get the legendary "Wind Crystal" to calm and control those lands...
People have been talking about a a mysterious crystal that was seen in a huge fortress with monsters, so with that as your only clue, you arrive at a nearby forest feeling that you're not alone anymore.
Note from the author:
This is a level inspired by the Zelda Franchise, its a overworld-dungeon-boss style of map, It was released on Halloween 2011 so It may be a little basic for now, I plan to update it later with more rooms, story and challenges. Please enjoy it for now :)!
Oh also, feel free to visit my homepage at www.nezumidev.com, I'm a Web Developer, but you can find some random stories in my blog along with some Web tips :)

Hello developers!
Congratulations on a great turnout for your first commercial indev-game! I took some time to play through the intro-levels of Voxatron and am very impressed with both the quality of the game and the customized price-tag.
However, I wanted to list two suggestions that hopefully can be implemented in the near future:
- Mouse cursor so I know where I am shooting.
- Multiplayer (probably mentioned a lot of times already :P)
Keep up the good work!

My original plan was to pay $1.00 for this game and then boost it when it's released from alpha (Since I despise paying for games that get stuck in pre-release with minimal content being added. Looking at you, Minecraft and Terraria). Once I got into Amazon I went back to the Humble page to change the setting to all of the money going towards Voxatron and forgot it resets the price to $29.99. So I just paid $30 bucks for a game that I finished in an hour. Since I know that refunds do not happen, I hope the massive amount of money I just gave you (In respect to time invested on my part towards completing it) helps to fuel this into a game that is open ended and refined enough so I can sink in plenty of hours later. Played great, I loved adventure and the really cool monsters, would love to see multiplayer and a hundred times more content.
Cheers,
WolfStar.






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