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Any chance of seeing Voxatron and the rest of your library on Desura? I know steam tends to reject games that are in alpha (like voxatron), but Desura actually has an entire section devoted to games still in alpha.

Hope you consider it!

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I beat the game in 15 minutes or so. Was that really it? :S
Now I start making maps and play until I get bored right?

LAST BOSS IS A FREAKING DRAGON... That's too easy to kill.

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To start with, I like this game very much already. If it can become popular, I'd expect to see some amazing creations and minigames made with Voxatron.

Now, after jumping into it I have a few things to say:

~ Pressing left or right arrow keys on the BBS Levels page will crash the game.
~ While I played Adventure, using Arrow Keys to move and X to shoot, my character somehow got stuck in the right-facing position shooting bullets. I couldn't turn him anymore without restarting the game. Might just be a keyboard problem on my end, but I don't think so.
~ For the cursor-fire mode, add a little cursor or crosshair of some sort. It would be very nice!

Also, how are updates distributed for this game? I'd like to get in on whatever great new features get added.

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Voxatron's out! For the next 2 weeks you can grab the Alpha version exclusively from humblebundle.com. All future updates are available free of charge, and you can pay whatever you like for it. Also in Humble Bundle tradition you can choose how to split your payment between two kick-ass organisations: Child's Play and the Electronic Frontier Foundation.

The game consists of a voxel and map editor, along with an arcade mode and a sample world ("Adventure Mode") which shows some of the things you can do with the current editor. In fact, all of the adventure mode was made with the editor (except for the dragon boss, which is a bundle of quick hacks). I've spent most of the development effort so far making sure the editor is powerful and easy to use. After a few hours, there are already some nice custom maps springing up in the BBS, and I can't wait to see what kind of whack things will come out of it.

[b]Where to Now?

[size=16][color=#ffaabb] [ Continue Reading.. ]

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Cart #1690 | 2011-10-31 | Embed ▽ | No License

This level is really just to use my Ditto model, and also it's my first level and the one I used to learn how to use the level editor. Challenge comes in when you're on a small platform with four monsters, before being thrown into what is essentially a voxel-based bullet hell. And then finish it off with a bang!

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Voxatron looks like a really cool game and I want to buy the voxtron bundle but I don't know if it would run on my [bad] computer (2 gigs of ram/ gma950 graphics / mac).

I tried looking around for system requirements but found none.

Can somebody help me with this?

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I just have to say the controlling really sucks. In the beta version will the controlling be fixed so the game is playable?

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Love the game! Two quick questions. How will future updates work? Are you going through steam, or a email system? Second any future update for some twin stick action. I love the game, but if I could use my second stick on the 360 controller it would make an awesome game even better!

Thanks, looking forward toward the final version.

PS: Start a Voxatron facebook page!!!

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When im looking at user made levels and i want to go to the next page and i press "left arrow Key" the game crashes. im on mac osx

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...Just so you know, I call the tiny box monsters "Marshmallows"...

I hate them more than I hate the stoopid minotaurs (voxotaurs?)

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Using ldd, i can see that on the 64bits of voxatron:

    linux-gate.so.1 =>  (0xf77c4000)
    libSDL-1.2.so.0 => /usr/lib32/libSDL-1.2.so.0 (0xf7708000)
    libGL.so.1 => /usr/lib32/fglrx/libGL.so.1 (0xf761e000)
    libc.so.6 => /lib32/libc.so.6 (0xf74a3000)
    libm.so.6 => /lib32/libm.so.6 (0xf7479000)
    libdl.so.2 => /lib32/libdl.so.2 (0xf7474000)
    libpulse-simple.so.0 => /usr/lib32/libpulse-simple.so.0 (0xf746f000)
    libpulse.so.0 => /usr/lib32/libpulse.so.0 (0xf7421000)
    libpthread.so.0 => /lib32/libpthread.so.0 (0xf7406000)
    libXext.so.6 => /usr/lib32/libXext.so.6 (0xf73f2000)
    libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf73d4000)
    /lib/ld-linux.so.2 (0xf77c5000)
    libpulsecommon-1.0.so => /usr/lib32/libpulsecommon-1.0.so (0xf736f000)
    libjson.so.0 => /usr/lib32/libjson.so.0 (0xf7367000)
    libdbus-1.so.3 => /lib32/libdbus-1.so.3 (0xf731e000)
    libX11.so.6 => /usr/lib32/libX11.so.6 (0xf71e7000)
    libxcb.so.1 => /usr/lib32/libxcb.so.1 (0xf71c8000)
    libwrap.so.0 => /lib32/libwrap.so.0 (0xf71be000)
    libsndfile.so.1 => /usr/lib32/libsndfile.so.1 (0xf714d000)
    libasyncns.so.0 => /usr/lib32/libasyncns.so.0 (0xf7146000)
    librt.so.1 => /lib32/librt.so.1 (0xf713c000)
    libXau.so.6 => /usr/lib32/libXau.so.6 (0xf7138000)
    libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf7131000)
    libnsl.so.1 => /lib32/libnsl.so.1 (0xf7118000)
    libFLAC.so.8 => /usr/lib32/libFLAC.so.8 (0xf70ca000)
    libvorbisenc.so.2 => /usr/lib32/libvorbisenc.so.2 (0xf6f51000)
    libvorbis.so.0 => /usr/lib32/libvorbis.so.0 (0xf6f26000)
    libogg.so.0 => /usr/lib32/libogg.so.0 (0xf6f1e000)
    libresolv.so.2 => /lib32/libresolv.so.2 (0xf6f07000)

Can you see, there is a lot of lib32 dependences, works fine on 64bits system because I have installed ia32libs, but without this package, Voxatron isn't working. Can you recompile Voxatron to 64bits with 64bits dependences?

Thanks.

BTW, some intentions to try Desura?

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When I go into any mode, my character automatically starts moving forward, and all I can do is make him stop moving forward/make him move left or right. He wont move backwards at all. Any help with this bug?

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Cart #1656 | 2011-10-31 | Embed ▽ | No License


New Post because of a space in the file name so it didn't show.

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The controls right now are kind of clumsy, with the movement keys doing double duty as movement direction and firing direction. Why not have them like Smash TV/Binding of Isaac, where you have four keys to shoot in the four cardinal directions? One good adaptation would be to allow diagonal shooting by pressing two keys together, which those games lack.

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by
Cart # | | Embed ▽ | No License | Edit


Tryed the editor and uploading.

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Cart #1648 | 2011-10-31 | Embed ▽ | No License
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Just a small level to get the basic idea of how to build levels, feel free to shoot stuff and what not

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Hey guys how do i upload my own level in Voaxtatron ? I made one but can't find out how to put it online !

Thank's :-)

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Has anyone considered steam support? I know you are currently in Alpha, but I have many friends (usually including me) who only play games through steam. IT keeps all our games in one place and makes our lives much easier as tamers. Especially now that steam has cross platform support, it really helps your cause with this game being that its cross platform support. This is just my way of letting the devs know that I would really appreciate it. Even if you don't give a steam code to indy bundle purchases, I'd repurchase it to be able to play through steam.

Thanks for your time! ~PR0X

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In the future will there be a way for people who bought in the bundle to have the game show up in their account here?

Just curious :3

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