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A game I started in 2021. My second pico8 game.

Despite popular belief, slimer CAN jump.

Cart #slimer-1 | 2024-02-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

P#141617 2024-02-18 04:52

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Cart #rupsmuti-0 | 2022-02-25 | Code ▽ | Embed ▽ | No License


This is an update to a work in progress game I made. The instructions are on the original post (the post is just called "Forts")

CHANGE NOTES:

New Features:
Added the Buzzsaw
Costs 5 gold
Fires the same way that double guns do, but can only destroy wood. With the exception of the core, if it would hit a structure, it just stops.

Balance Changes:
Double Gun now costs 6 gold
Laser now costs 7 gold

Fixes:
I did not fix any bugs, but that does not mean that I won't in the future. If you find any, please tell me!

P#107633 2022-02-25 13:06

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Cart #hujoyarepe-0 | 2022-01-26 | Code ▽ | Embed ▽ | No License
1


This is an update to a work in progress game I made. The instructions are on the original post (the post is just called "Forts")

CHANGE NOTES:

New Features:
Added the Laser
Costs 6 gold
Fires the same way that single guns do, but passes through wood.
Sound effects now play when you shoot a gun (there is a different sound for each gun)

Fixes:
Shoot yer guns button changed to orange (to make it more clear that it is a button)
Fixed the bug where p2 storage looks like it is stuck at 1 when it is over 10 (this was because when it reaches double digits you could only see the tens place)
The selector now “remembers” where it was when you open the inventory (so you don’t have to move it all the way from the middle of the screen when you open the inventory). It resets to the middle at the end of each turn
Prevented player 1 from building on player 2’s side

P#105698 2022-01-26 20:04

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Cart #bopewasadi-0 | 2022-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Here is a pico-8 version of the game Forts (I recommend playing the actual game, which is on steam). This version is fully playable (2 player local multiplayer), but the UI and controls aren't the greatest, and there are probably (definitely) some bugs. Please help me make this game better as this is the first game I have ever published. I will now do my best to explain how to play:

General Controls:
Move the selector with the arrow keys
Press X to open/close the inventory
Press X while hovering over an item/button in the inventory to select it
Once you have selected your item, press Z to place it on your side of the map

Turn Based Explanation:
Every turn you get 2 gold, +1 for each Money Tree
Your gold can never be higher than your max gold (4 gold, +3 for each Pot of Gold)
Pressing the End Turn button (To do this, press X while selecting it in the inventory screen) ends the current player's turn, control of the keyboard should be given to the other player

What the Items Do:
Vertical wood beams support horizontal wood beams and block bullets, they cost 1 gold
Horizontal wood beams support devices and weapons, they cost 1 gold
The Pot of Gold (gold storage) increases your max gold by 3, it costs 2 gold
The Money Tree (gold producer) gives you an extra 1 gold per turn, it costs 3 gold
The Single Gun can be shot once every turn except for the turn that it is placed, it costs 4 gold
The Double Gun can be shot twice every turn except for the turn that it is placed, it costs 5 gold

Shooting:
While in the inventory screen, press X while the selector is over the "Shoot Yer Guns" button
Once the "Shoot Yer Guns" button is selected, press Z while the selector is over a LOADED gun that you want to shoot
A gun is loaded if it has one/two grey bullets in front of it, if it has no bullets then it cannot shoot until the next turn
When a gun is shot, the "bullet" will travel in a straight line towards your opponent's base and destroy the first thing it hits. It passes through your own base harmlessly
The double gun can only be "shot" once, but it will shoot 2 bullets when it is shot (you can't shoot its bullets one at a time)

P#104269 2022-01-04 14:11