I'm terrible at actually finishing games, but I'd like for these guys to find a home. All, except one, are four frame walking animations. Most are abstract characters.
Some of these I am quite proud of, like the running man, dog, and cat. I feel that these are as lifelike as you can get in 8x8.
Others, like the helicube and the orange hopper, I just have a fond attachment to.
Please feel free to use any of these guys in your games. All I ask is that you credit the creator.
I am working on my first serious endeavor (something like flappy bird mixed with side scrolling shooter boss fights) and would appreciate some help regarding the scrolling maps.
The idea is that the map is divided into several 16x16 tile sections (one whole screen) and that these sections would scroll at a constant rate as you attempt to avoid obstacles. I wanted the scrolling obstacle sections to be randomized for replayability.
i.e. Your character starts in section Z. As it starts to scroll across the screen, section X follows it. Section Y follows section X, etc. for N iterations. At which point, a boss battle takes place.
Has anyone attempted something like this before? Are there any examples of games that could be useful?
Thanks in advance.
The start of a Pico-8 adaptation of a text-based python game I made.
As of now, this is movement only without collisions.
Sprites have been made for British and French (warships, merchantmen), as well as pirates, xebec, and ports.
Features to be ported:
Ship upgrades and management.
Crew management and training.
Features not yet implemented:
More interactive ship battles (currently pokemon-esque, choose your move)
fleets/ squadrons/ battles with more than two ships.
You are a tiger who craves human flesh. Eat as many people as possible without being shot by a hunter or starving to death.
Ideally, this would consist of a fair size overworld, or overworlds, which contains a multitude of prey. The number of hunters increases as you kill more, but you can hide in bushes/shadows.
Other features might be added once the game is playable.