Welcome to Celeste Midnight! In essence, this is a harder version of Celeste. I added a Deathless mode, a way to show hitboxes, a skip level function, and some TASing capabilities in a new code tab. Have fun! :)
that was a fun mod! i like how some speedrun routes are closed off and given a bit of a new route. i got a time of 14:18 and 22 berries collected, nice!
@ooooggll Thanks for your feedback! There are actually 29 berries.
@VaniaIsAnIdiot Thanks! I specifically tried to change each level to either change the route or make it harder.
@Ser_Pix8 You can escape that softlock by dashing diagonally downward. You can also encounter this with some precise movement at 300m.
@Rascal Thanks! That means a lot, lol. A main pain point for me is 200m due to its precision.
Great mod! Normaly i find mods remaking the original stages pretty boring but this really spiced thing up. Also i was just wondering but did you make the hitbox overlay for this mod or was this something that already existed? I've never seen it before and thougt it was prelly cool.
@Discobarrack Thanks! I made the hitbox overlay, which was surprisingly easy, since most sprites have a hitbox attribute that I simply added to the drawing code for it. As for the spikes, I poked around in the spikes_at function to determine the effective hitbox.
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