A Dungeons & Diagrams demake.
It’s a nonogram/picross-like game where you fill a dungeon map according to the numbered clues and the monsters and chests’ positions.
I really liked the game and wanted to play it on-the-go so I made a PICO-8 version.
All the puzzles in this version were generated by ShadowCluster from the Zachtronics unofficial Discord.
If you’re unfamiliar with the game, there a small tutorial to explain the rules.
As I have no clue about music theory I thought it will be better to spare your ears, but maybe I will add some melodies later.
How to play :
🅾️ to place a gem, it’s helpful to mark squares you know are empty.
❎ to place a wall, place all the walls in their correct locations to finish the puzzle.
load a new puzzle anytime by using the pause menu.
Levels are ordered in an ascending (somewhat subjective) difficulty order.
- added music.
- rules clarifications regarding chests.
- small fix for PICO-8 0.2.5 compatibility (I was using
sub()with non-numeric 3rd parameter, which the behavior was changed in the update)
- added mouse support during puzzle solving.
- level selection now display a '★' next to already solved puzzles.
> For example sometimes the chest rooms can't be 3x3, which was confusing.
Do you have a level № in mind ? I will investigate.
EDIT : I've checked all of them and didn't found anything like that, so I think it may be because of my phrasing of the rules, here some clarification : chests are alone in a 3*3 room, but they don't have to be in the middle of it.
both of these configurations are equally valid.
That's not a valid solution, you're missing both of these rules from the tutorial :
- all non-wall cells are connected (i.e reachable)
- all dead-end have a monster, and all monster are in a dead-end.
You can check this gif from the cart's description for an example of valid solution :
I think the game wound benefit from a check if you are holding a mouse button, i.e. toggle wall when clicking on a space but when you hold left click it should only place walls when moving cursor to a new space. Right now, if you hold LMB and just keep moving your mouse between 2-3 spaces it keeps toggling walls on and off.
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