This is version 0.3 of 'Super Drift Bikes'. The plan now is to add two more tracks, and then create a championship season where each race consists of 10 or 12 laps. Another idea is to add obstacles in addition to the opponents to make gameplay more interesting.
- faster on corner inside
- slower on corner outside
- collisions with opponents
- engine sound now less loud
- overtaking sound
- opponents steer around others
left / right = steer
z = throttle
x = brake
This is version 0.2 of 'Super Drift Bikes'. The game now has the player race for positions, instead of against a time limit. The cpu bikes still exist when they go off screen and can actually catch up with you and lap you if you slow down too much. Collisions still have to be added and there is no lap limit or other end to the game yet.
- race position
- desert theme
- title screen
Hello all, this is version 0.1 of my motorcycle racing game. It is based on previous games I made for PC (and Ouya!) and inspired by the classic games such as Pole Position, Speed King and Super Hang On. I love Pico-8 so far and think I should have looked into it sooner!
The plan is to add a countdown timer. The current lap has to be completed before the timer reaches zero. There will be less time for each following lap, and the game is won by completing 10 laps. Collisions will slow you down.
Thanks JackJack, I agree it is nice to race for positions. I tried that in a previous game but found it more difficult to balance gameplay. A steady stream of opponents as in typical arcade games is easier in this respect. However I think I will have another go at this. Make it more like a simulation. ;)
On another note, I tried the web version of my game on Android, it seems to have a problem with playing sounds quickly after each other, introducing crackling and noise. For the engine sound, it actually plays a note every frame. I may have to look into a different method for this, if possible.
P.S. I just read other posts mentioning crackly sound on Android, so maybe it is a more general issue.
the game would deserve moving to 30fps (change _update to _update60)
I found the sliding a bit odd - it pushes the bike inside the curve (instead of outside).
It makes exiting the turn very difficult to control imho.
Suggest to also add more props to make the lap slighty more interesting with "racing" markers (like turn indicators or such, see Super Hang On!)
Thanks Freds72! I have considered moving to 60 fps afer I learned about this possibility and may do so at a later stage.
The sliding/drifting has the effect of increasing the steering response. So the player can more easily steer left or right, although it can work against them as well as steering becomes more twitchy.
You are right that this can typically cause problems at the end of the corner when you are 'oversteering'. I want to look into this and reduce this negative effect, and make steering less twitchy.
More scenery elements such as turn indicators are planned and a good idea as well!
Loving this racing game! Congrats it really has the feel of super hang-on. Imo the control is spot on with how these old bike games used to play.
Looking forward to a season being implemented!
My only suggestion is to get more roadside objects (and different things like rocks, cactus etc)
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