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Cart #arcademariobros_02-1 | 2020-09-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


  • Most sprites by 125scratch
  • Logic, music, and miscellaneous sprites by gidigoatguy
  • Fade function by kometbomb
  • PICO-8 by Lexaloffle Games
  • Original game and characters by Nintendo


  • Right Button : Move Right
  • Left Button : Move Left
  • X Button : Jump

How To Play:

  • Clear the sewers and collect that money!
  • Down Baddies by hitting the platforms under them, but watch out! Some Baddies are trickier to down than others!
  • Kick the downed Baddies to increase your score and make a coin appear!
  • Don't touch the Baddies when they're up, or else you'll die!
  • Use the POW Block to instantly shake every platform!
  • Don't stay in one place too long, or a deadly fireball may try to get you!
  • If you die, you'll re-spawn (if you have lives, of course) with invincibility for a short amount of time; use it wisely!

Current Features:

  • Simultaneous Two Player Gameplay
  • An original Baddie (Stomp on Kuribo/Goomba's head to down them!)
  • 4 Baddie types (Shellcreeper, Kuribo/Goomba, Fighter Fly, and Sidestepper)
  • Red Fireballs
  • POW Block
  • Music that's kind of repetitive and annoying to be honest
  • Respawn invincibility (thanks @SmellyFishstiks!)

In Progress Features:

  • Freezie and frozen platforms
  • Angry Baddies (after being down for a little while, Baddies become angrier after getting up)

Planned Features:

("???" are "probably nots")

  • Progressive difficulty
  • 1UPs based on score/coins
  • Leaderboards
  • More palettes for plumbers
  • Green Fireballs (slower than red Fireballs, thus making a spot more dangerous for longer)
  • ??? Better/longer music
  • ??? 4 players
  • ??? Online multiplayer

Known Bugs:

  • When spawning Luigi, his palettes are Mario's. (This is due to the fade function, and shouldn't be too hard to fix)
  • Sometimes when a plumber dies, he ascends to the heavens. Unfortunately, as everybody knows, plumbers are unclean, sinful creatures that shouldn't ascend to the heavens.
  • Downed Baddies don't get up after a POW shake (feature?)
  • When stomping at certain angle, the Kuribo will be knocked off despite only being touched once

Let me know if you find anymore bugs!



  • Added Baddie: Fighter Fly
  • Added Baddie: Sidestepper
  • Adjusted how Fireballs are spawned on top level
  • Adjusted spawn rate of Baddies to account for new Baddie types
  • Baddies are no longer downed during a POW shake when in the air
  • Updated Cart Label (Added Luigi and lowered amount of background tiles)
  • Made code even more messy than before


  • Added to Cartiverse
P#81479 2020-09-03 19:18 ( Edited 2020-09-04 19:06)

I like it, is there someway you could make it so your invincible after you re-spawn so you don't die instantly?
this may just be a problem I have but if you did that would be nice and make the game a lot more enjoyable!
Game looks awesome besides my gripe though!

P#81480 2020-09-03 19:26

Good idea, adding to the planned features list

P#81481 2020-09-03 19:30

I enjoyed the music, it definitely adds something that was missing from the original

P#81560 2020-09-07 02:53

Thank you. I based it off of Super Smash Bros. Brawl's remix of the title theme.

P#81585 2020-09-07 20:56 ( Edited 2020-09-07 20:57)

I really like the remix! Great port!

P#90166 2021-04-08 02:47

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