For some reason, I forgot to post this cartridge when it was originally made during the 2018 Demake Jam. Well, here it is now! This is the minified version, but the .p8 source is available on the itch.io page: https://krajzeg.itch.io/low-knight.
The game is a demake of and a homage to Hollow Knight. It was made in 6 days, so it's kind of rough around the edges, and the difficulty level is over the top. It is what it is, though, and still happy with how well it holds up given its development time :)
I can't believe this, haha. I've been working on a demake of Hollow Knight on and off for a while now too, and I've been beaten to the punch. It's great to see someone else's take on it! Really good work. Now, I'm just a ripoff of a ripoff! :(
But really, I think you've done a fantastic job here, and I hope to see some more soon!
the game is good,but the character is speedy and the jump is heavy,and this is a little bit sickening,but the game is much good :)
@pjft Sure, I can try and share a minified version (haven't tried minifying before) if it's ok to @krajzeg. For now, here's what I did (thanks krajzeg for making the code so clean and readable):
Download the unminified cart from the itch.io-link above, find and edit the values that are initialized for the "hitbox" of the "spikes" object (I decreased by 2 from both directions), and similarily the "basebox" for "slash" (I increased by 5 in all directions). The falling speed can be tweaked by changing "self.vel.y", e.g. in the "speed limits" part.
And don't forget the soundtrack ;)
I gotta say though, after playing through it twice with different modifications, i kinda got gud at the game and was able to get all the charms and to the bossfight in the original version too, without too much difficulty. (Then I paused and disconnected my controller. After resuming, P8 didn't recognise the controller input anymore so I gave up:D Stuff like the downwards strike were so much easier for me with the controller.) So I can imagine that for some, the precise hitboxes may be a welcome challenge rather than too frustrating. And I'm sure the changes I originally made weren't perfect by any means either.
@noppa No problem, just mark it clearly in the name and on the title screen as a modified version.
The original version is definitely possible to finish, but it is very unforgiving - though I think it's really more to do with the overall speed (that includes the heavy gravity) than the hitboxes. There is also so much less space on PICO-8 that everything is on top of everything, giving you very little time to react.
I tried minifying for a bit, but couldn't get a working cart out with any tool yet. Since the changes are so minor, not like a proper mod, I feel I'm going to have to move the learning to use minifying/compression-tools for later.
Funny thing too, I now realized that I never actually really changed the falling speed :D I was wrong about editing the self.vel.y in the speed limit part, just managed to make the fall a bit choppy there. Instead, there is a place where the "weight" attribute is checked against the velocity, and setting that maximum lower reduces the fall properly.
Also, I realized that my previously increasing the nail hitbox from 3 to 8 was a bit ridiculous, for me something like 5 works well. I think the original 3 would be otherwise better, but it's nice to have a bit more diagonal reach, and with a bigger box enemies between the player and the nail also get hit (like @krajzeg said, due to the Pico-8 screen space the enemies pile up pretty easily).
I still like the spikes having a bit of leeway, but not saying it's objectively better:)
Thanks again for making and publishing the game, had a lot of fun playing it as well as messing around with it!
I know these (this, slipways, pieces of cake, etc.) play fine embedded or o n itch.io, but they all have the same crash on newer versions of pico8...a bummer for me because I am running them on a rPi based portable device, with a newer ver. of pico8. They are the best games! I wish I could play them. I can't tell what the issue is (with the add function?) to fix it.
Maybe this isn't a priority for you, but consider making sure your great games are safe for posterity- if it's a quick fix.
I really loved the little of this I saw You've really captured the feeling of hollow knight in a limited palette.
Some sounds or music would really help it feel alive.
Its really fun!
Great adaptation of Hollow Knight into PICO-8!
all jokes aside this is a really really good demake olove it
I found a possibly useful glitch that allows you to jump up the edge of screens and could even be used for speedruns. It is performed by moving towards the edge of the screen while a screen transition is already taking place, if you did the glitch correctly, you should not travel back to the other screen and you should be lined up against the edge of the screen. All you have to do from here is jump as if you were on the ground.
Cool game. There's actually visual mod that make's this a lot cooler. https://www.lexaloffle.com/bbs/?pid=99708#p
I played Hollow Knight before, got 112% on the game. trying to get all of the achievements.
I love the demake! It has everything about Hollow Knight I like.
Including the pogo, gotta love the pogo.
Very smooth controls except for dash being binded to swing, also would have encouraged player to use up slash little more. overall fun, wish the nail upgrades hadn't been so spread around and been more impactful. I know ones alot to ask but being able to actually select a charm would be sick. So would 2 optional charm notches. One last thing, eye frames, if you get hit by something into spikes, you should get respawned, but no extra dmg.
All suggestions aside, this was fun and gets both my star and heart. Thanks for the great game!
I completed this demake with all charms gotten and i can say that you nailed it. I mean, you even added nail-bouncing! Very cool
I haven't played the original game, so I don't know if it's authentic or not, but the character being moved slightly forwards when you attack is a single game mechanic that completely ruins the entire experience for me. Great graphics and atmosphere, though.
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