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Cart #lowknight-1 | 2020-11-28 | Code ▽ | Embed ▽ | No License

For some reason, I forgot to post this cartridge when it was originally made during the 2018 Demake Jam. Well, here it is now! This is the minified version, but the .p8 source is available on the itch.io page: https://krajzeg.itch.io/low-knight.

The game is a demake of and a homage to Hollow Knight. It was made in 6 days, so it's kind of rough around the edges, and the difficulty level is over the top. It is what it is, though, and still happy with how well it holds up given its development time :)

P#73854 2020-03-12 19:44 ( Edited 2020-11-28 18:52)

:: sulai

Incredibly smooth controls, what a great game :)

P#73855 2020-03-12 20:44
:: Limon

This is great, I love the original and this was a great "port" to pico-8!

P#73867 2020-03-13 03:08

i found a trick to speedrun this game i call it shoriuken
just press attack and jump at the same time

P#73886 2020-03-13 17:16

I can't believe this, haha. I've been working on a demake of Hollow Knight on and off for a while now too, and I've been beaten to the punch. It's great to see someone else's take on it! Really good work. Now, I'm just a ripoff of a ripoff! :(

But really, I think you've done a fantastic job here, and I hope to see some more soon!

P#73889 2020-03-13 21:06

the game is good,but the character is speedy and the jump is heavy,and this is a little bit sickening,but the game is much good :)

P#74118 2020-03-22 18:59
:: noppa

Awesome game! I'm a big fan of the original and really enjoyed this, but I had to hack it a bit to make it more enjoyable :)

Absolutely understandable that the balance is on the tougher side because of the short development time. Still, an incredible achievement in my opinion, to get in everything like those nice graphics, AI and atmosphere.

These are the modifications I made, to make it in my opinion even closer to the original:

  • Bigger nail hitbox
  • Smaller spike hitbox
  • Slower falling speed
  • Put the OST on the backround (Bandcamp)
P#74661 2020-04-12 09:57
:: pjft

@krajzeg - thank you for finally uploading this here :)

@noppa - would you want to share your changes in the BBS?

P#74812 2020-04-16 09:08
:: noppa

@pjft Sure, I can try and share a minified version (haven't tried minifying before) if it's ok to @krajzeg. For now, here's what I did (thanks krajzeg for making the code so clean and readable):

Download the unminified cart from the itch.io-link above, find and edit the values that are initialized for the "hitbox" of the "spikes" object (I decreased by 2 from both directions), and similarily the "basebox" for "slash" (I increased by 5 in all directions). The falling speed can be tweaked by changing "self.vel.y", e.g. in the "speed limits" part.
And don't forget the soundtrack ;)

I gotta say though, after playing through it twice with different modifications, i kinda got gud at the game and was able to get all the charms and to the bossfight in the original version too, without too much difficulty. (Then I paused and disconnected my controller. After resuming, P8 didn't recognise the controller input anymore so I gave up:D Stuff like the downwards strike were so much easier for me with the controller.) So I can imagine that for some, the precise hitboxes may be a welcome challenge rather than too frustrating. And I'm sure the changes I originally made weren't perfect by any means either.

P#74825 2020-04-16 13:42 ( Edited 2020-04-16 13:42)

@noppa No problem, just mark it clearly in the name and on the title screen as a modified version.

The original version is definitely possible to finish, but it is very unforgiving - though I think it's really more to do with the overall speed (that includes the heavy gravity) than the hitboxes. There is also so much less space on PICO-8 that everything is on top of everything, giving you very little time to react.

P#74851 2020-04-16 19:02
:: noppa

I tried minifying for a bit, but couldn't get a working cart out with any tool yet. Since the changes are so minor, not like a proper mod, I feel I'm going to have to move the learning to use minifying/compression-tools for later.

Funny thing too, I now realized that I never actually really changed the falling speed :D I was wrong about editing the self.vel.y in the speed limit part, just managed to make the fall a bit choppy there. Instead, there is a place where the "weight" attribute is checked against the velocity, and setting that maximum lower reduces the fall properly.

Also, I realized that my previously increasing the nail hitbox from 3 to 8 was a bit ridiculous, for me something like 5 works well. I think the original 3 would be otherwise better, but it's nice to have a bit more diagonal reach, and with a bigger box enemies between the player and the nail also get hit (like @krajzeg said, due to the Pico-8 screen space the enemies pile up pretty easily).

I still like the spikes having a bit of leeway, but not saying it's objectively better:)

Thanks again for making and publishing the game, had a lot of fun playing it as well as messing around with it!

P#74879 2020-04-17 14:55

Really an incredible demake !!!
So bad there is no sound, it could be perfect with some sound effect...

P#84062 2020-11-09 20:53

I know these (this, slipways, pieces of cake, etc.) play fine embedded or o n itch.io, but they all have the same crash on newer versions of pico8...a bummer for me because I am running them on a rPi based portable device, with a newer ver. of pico8. They are the best games! I wish I could play them. I can't tell what the issue is (with the add function?) to fix it.
Maybe this isn't a priority for you, but consider making sure your great games are safe for posterity- if it's a quick fix.

P#84750 2020-11-27 16:43

Should be fixed for PICO-8 0.2.1b.

P#84809 2020-11-28 18:52

Its fun, but I think its a bit above my level of skill, I would like to be immune to spikes during my invincibility frames

P#85059 2020-12-04 18:04

I really loved the little of this I saw You've really captured the feeling of hollow knight in a limited palette.

Some sounds or music would really help it feel alive.

P#85390 2020-12-14 21:01

Its really fun!
Great adaptation of Hollow Knight into PICO-8!

P#85433 2020-12-15 17:00

Loved it! amazingly made

P#88068 2021-02-23 18:20

AMAZING just saying tho
I got the health healing nail soul AND invincibility charms and I don't know where the last one is... (also it would be cool with bosses)

P#91842 2021-05-12 14:51


P#92793 2021-05-29 23:33
:: Doke

tsk noice so hard for me but so dope

P#93125 2021-06-07 01:47

i love this game the controls are great but i wish there was more

P#93823 2021-06-21 16:02

this game is hard, not saying its a bad remake, but the momentum is slippery

P#96145 2021-08-17 17:16
:: McDuck

cool demake of hollow knight, tried to speed run but the 3rd last room killed it

P#97034 2021-09-08 00:22

@McDuck I did some speedruns of this game early this year, so you can check them out if you think it'll help you complete yours.
low% = Wall climb only

P#97035 2021-09-08 01:17

woah i really like the water reflection

P#97057 2021-09-08 16:32
:: McDuck

@hahhah42 I'm just doin it for fun to see how fast I can beat the game, plus I'm trying no death, but thx anyway.

P#97089 2021-09-09 01:11

so..... when is silk song?

P#98053 2021-09-30 19:16

all jokes aside this is a really really good demake olove it

P#98054 2021-09-30 19:16

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