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Cart #43441 | 2017-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #43432 | 2017-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

My second contribution to the One Hour Gamejam which, as you guessed, about making a game in 1 hour. Wish I had more time for some levels, those here are a bit random and the game could get a bit more interesting with well thought timings. Not enough time neither for a playable random generation. Well, you ain't do much in 1 hour. But this one has sounds, yay!
http://onehourgamejam.com/

Edit: corrected a bug crashing the game when accessing last level.


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Sounds? You're like a crazy person. Don't you know sound design is meant to be left until after beta? :)

(Audio engineers do not think I am a funny person.)


He he, yeah! But that was quicker to add sfx() when you lose or win the level than to show it on screen.

PS: Just looked at my code here, jeez, this is so small! Like a bunch of tweetjams


Victory? =)


Yep I just discovered that on the Twitch streaming, not cool. Those goddam 1 based indexes arrays! :D
To change level I used

levn=(levn+1)%#levs

instead of

levn=levn%#levs+1

Oh man...seizure inducing!


Really? I tried to pick colors that are not that contrasted to avoid that: red on purple instead of red on black or worse, white on black. At least no one commented on that while it was played on Twitch.


I didn't mean the colors, but the flashing.

Not to rag on the game though. It's simple yet can be tough!



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