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Cart [#36796#] | Code | 2017-01-28 | No License | Embed
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Cart [#36139#] | Code | 2017-01-20 | No License | Embed
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Cart [#35583#] | Code | 2017-01-13 | No License | Embed
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Just a little procrastination project. Not sure if it's going anywhere. Very early demo just showing movement and tiles.
P#35312 2017-01-09 02:59 ( Edited 2018-12-20 20:07)

This looks fantastic. The controls feel really good and I like the feedback. My one suggestion would be to maybe make the platform collision boxes a little bit wider. When trying to jump off of them I kept falling off sooner than I expected. Otherwise it's great so far! Can't wait to see more of it!

P#35314 2017-01-09 03:13 ( Edited 2017-01-09 08:13)
:: mseyne

Great so far, maybe adding directional shooting (eg. arrow up+shooting button = shooting up)

P#35315 2017-01-09 03:28 ( Edited 2017-01-09 08:28)

Love the platform tile artwork. Really captured the Metroid-y atmosphere

P#35325 2017-01-09 04:04 ( Edited 2017-01-09 09:04)

Great artwork! The players collisions need a bit of work but otherwise it's really nice so far, keep it up!

P#35348 2017-01-09 11:07 ( Edited 2017-01-09 16:07)
:: Cow

Yeah, collisions are bad. Interestingly had the same issue as I have with GM. I must be doing something wrong.

P#35365 2017-01-09 17:46 ( Edited 2017-01-09 22:46)

Loving this thing...good luck getting everything to work!

P#35542 2017-01-12 13:13 ( Edited 2017-01-12 18:13)

Saw this on Twitter earlier. The tileset looks superb - I'd love to be this good at doing these uber-dark tilesets with just one-two colors.

PICO-8 definitely deserves a good Metroidvania, so if it turns out to be more than procrastination, I'll be happy :).

P#35543 2017-01-12 13:35 ( Edited 2017-01-12 18:35)

I like the graphics so far.

P#35569 2017-01-12 22:13 ( Edited 2017-01-13 03:13)
:: Cow

Thanks all. Posted a little update with a bit more content and gameplay.

P#35578 2017-01-13 01:19 ( Edited 2017-01-13 06:19)
:: mseyne

Wow, it is great, I found the easter egg, the infinite fall in the void after the double jump. :)

P#35580 2017-01-13 01:34 ( Edited 2017-01-13 06:34)

Good to see you all aboard, Cow!

P#35584 2017-01-13 02:03 ( Edited 2017-01-13 07:03)

Cool start. Not digging the shaking of level when wall is hit tho. It's disorienting and feels unecessary unless shooting a special weapon. Normal weapon shouldn't 'feel' this strong imo. Good stuff!

P#36797 2017-01-27 23:38 ( Edited 2017-01-28 04:38)

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