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Cart [#37115#] | Copy | Code | 2017-02-03 | Link
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This is my first Lua game using PICO-8 on my newly received PocketCHIP
Feel free to propose features :)

--- Changelog :
v0.7 :

  • Improve display performances
  • Add hurt visual effect
  • Add bridge (you can swim under)
  • Improve monster AI to follow bobby if close enough
  • Add delay after falling in hole
  • Add hidden treasures
  • Restore full life when finding new heart

v0.6 :

  • Improve monsters (move behind trees), explode animation
  • Add delay after entering cave / falling in holes
  • Add hidden stairs to access a new dimmed cave

v0.5 :

  • Add monsters

v0.4 :

  • Add holes and breakable floor
  • Add diagonal move

v0.3 :

  • Refine map drawings
  • Smooth moves

--- Gameplay :

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adventure zelda
P#32201 2016-11-04 12:48

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It's short, but it felt like a true adventure for at least a minute and a half :)

Maybe add a dim underground cave system that requires a candle? It could span the whole map and have exits leading to blocked off secret areas in the overworld?

P#32217 2016-11-04 17:37

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I love the teleporters, it made it feel like a DOS game.

P#32224 2016-11-05 05:15

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I like this whole idea of "Legend of Zelda meets Metroid" :-)
Great work so far.

P#32229 2016-11-05 06:46

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Nice work, I like to have several items and need to find where to use them. The size of the world is impressive too, but most of the map is empty. I would suggest filling them with random details. Having some transition sprite between land and water would help with the visual. Keep up the good work.

P#32231 2016-11-05 08:08

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Thanks all for the feedback !
It is always in development and I only made the gameplay for the moment, the game design will come soon with a brief story.
I'd like to create transition sprite between each ground type but I don't know how to overlay several sprites directly on map with Alpha for the moment, have to look at this !
And, underground cave si already in the roadmap :)

P#32237 2016-11-05 10:34

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This is a nice start! A few suggestions: make the pause shorter after an item was found; allow to move diagonally when two direction keys are pressed; try to adjust the camera so that the character is always at the centre of the screen; provide some audio feedback when the active item is changed.

P#32243 2016-11-05 12:58

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I love this! You have to continue it. Defiantly needs a difficulty boost (as I'm sure you know) but the inventory system and the finding of chests that give you special powers is great. Also would like to be able to walk diagonally if you push two keys (as samhocevar mentioned)

P#32859 2016-11-30 21:34

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Very cool! Looking forward to seeing more of this in the future.

P#32879 2016-12-01 09:45

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