This is a quick version of that game known as RHINO on the CBM PET. Googling has told me that this was written by Jeff Minter.
Still a lot to do but the basic gameplay works. Don't get trampled!
See how sausage is made: https://github.com/wstephenson/rhino
- Add attract mode. Not very attractive yet
- Implement lives. Extra life every 4 levels
- Implement high score
- Add game mode (easy/hard)
- Bored rhino will charge
- Sound effects!
- Made the rhino smarter
- Change map sprites each level
- Enable diagonal moves
Robots had a blank starting board and whole bunch of robots who all honed in on you, but they'd self-destruct if they ran into one another, reducing the number of threats and creating obstacles that would then be deadly to any robots moving onto that space. Plus you had a teleporter, that you could use when in a tight spot to jump to some other (not necessarily safe!) tile.
So, very similar mechanical feel, and some similar movement strategies, but a different arc to level-to-level gameplay.
Yeah, and Rhino feels a little more...fair, I guess? Robots tends to be a game of "how many levels will I happen to survive" divorced somewhat from skill level beyond a few basic tactical lessons; once there's enough robots randomly scattered around the board, the chances of surviving your next teleport get pretty crappy, and with bad luck you can get nixed even early on.
So yours is definitely a better approach for learning the idea of the game vs. playing frustrating dice with a jerky of an RNG. :)
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