Solitron is a Windows 95 style Solitaire. Sounds, leaderboards and saves are coming.
In the window menu at the top left, you can deal a new game in normal mode (one-card draw) or hard mode (three-card draw). The game starts in normal mode, so to switch to hard mode you must start a new game in hard mode using this menu.
Installation
load #solitron |
Changelogs
v0.9b (#solitron-12)
- Reactivates automatic discovery after a card drop which was disabled in v0.9
v0.9 (#solitron-11)
- Added autocomplete for three card draw mode if there are no hidden cards and the stack is empty
- Added the ability to discover a card by clicking on it if discovery is not activated automatically
v0.8 (#solitron-10)
- Added animations when dropping cards
- Allow multiple animations to be played at the same time (speeds up card dealing for new games)
- Fixed some missed drops with the new drop system
v0.7 (#solitron-9)
- Better clarity of numbers
- Improved area detection when dropping cards
- Fixed a crash when after passing the stack more than 3 times in hard mode
- Fixed a bug where the score could be negative with timer
v0.6 (#solitron-8)
- Added the same score system as Windows 95 Solitaire
- Animations are accelerated again
- Fixed draw order for the footer
- Fixed timer which continued to count down even if the game was successful
- Fixed flickering for 3-card draw animation at the end of the slide
- Fixed some graphicals bugs of 3-card draw animation when there is less than 3 cards to draw or when the player has played some cards before draw
v0.5c (#solitron-7)
- Fixed bad color theme for the footer
v0.5b (#solitron-6)
- Fixed a crash when the game is played though the html player
v0.5 (#solitron-5)
- Added three-card draw mode (called hard mode)
- Added shadow when dragging cards
- Added a timer (don't count down during animations)
- Added a footer displaying the difficulty and the timer
- Fixed a crash when double-clicking on empty visible stack or empty column
v0.4 (#solitron-4)
- Now the game is played in a window
- Animations are accelerated
v0.3 (#solitron-3)
- Added an animation when discovering a card from a column
- Improved contrast between red and black color cards
- Fixed a bug when double-clicking to send a card to an objective then moving the cursor to the hidden stack caused a card to be drawn
- Fixed a bug when, at the end of a game, a new game is created in looped
v0.2 (#solitron-1 and #solitron-2)
- Added double click to complete the objectives
- Added auto-completion when all cards are revealed
- Added sprites for empty stack, empty columns and empty objectives
- Fixed a bug when dropping more than one card on an objective
- Fixed a bug creating a shift when dragging a card from stack or an objective
- Fixed a bug allowing a card of the wrong suit to be added to an objective
v0.1 (#solitron-0)
- First playable version
Licence:
- Deck card assets come from: https://drawsgood.itch.io/8bit-deck-card-assets
You don't have the right to reuse / remix / transform it without paying a licence - The rest of the game is under CC4-BY-NC-SA
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I have quite a problem separating black and red. They are both dark.
And it's the only complaint! Great implementation so far!
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Thank you @maleficmax, the contrast has been improved in v0.3
Thank you @Minion, it is fixed in v0.3
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You can only put kings on empty spots. You should be able to put any card, otherwise it's impossible to win.
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This is really slick. Solid animations and looks great.
Some things I'd love to see in future updates:
- Keyboard control - move a cursor around with the arrow keys and pick up and move stacks to a destination.
- Larger "drop" areas when moving cards. I often find that I "miss" dropping a card on the right location.
- I'd like to be able to double-click a card, and if there's only one place it can legally go, send it there (kinda like you already do with building the piles from ace up).
- Larger numbers in the corners. Sometimes it's hard to distinguish 5/6/7/8/9 cards, at least for me.
- Faster animations during dealing and auto-completion.
Impressive that you got this out so quickly. Great little solitaire implementation.
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Thank you for you feedback @Titousensei, but these are the rules of solitaire, or at least those of Windows 95 Solitaire which is the version I played the most.
Thank you @nephilim, in fact I myself was surprised at how quickly it was to create this Solitaire on Picotron, but it must be said that it is a great platform for developing quickly. Regarding your feedback, I wanted to find a way to improve the drop of cards but simply increasing the drop zones was not enough since they were only based on the cursor, I found a new system that works much better, you can test it in 0.7. In this version I have also improved the readability of the numbers, I hope it is better. Keyboard controls as well as faster animations are already in the planning, thanks for the double-click idea I will implement it !
I'm glad you like my Solitaire @donswelt ! Me too since Picotron came out I stopped all my current games !
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Im sorry, but this I do not like. It has to be the biggest waste of time on here. The amount of time I have wasted playing it. Pop on just to see what its like and then waste a good 45 minutes getting sucked in. Nope, I demand this be taken down and give me my life back ;)
Really can't wait for Picotron to appear on Raspberry Pi, The Pi400 will work so well with it, this will be sat there for me to play every chance I get :)
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I think I spoke too soon on the card dropping. What I realized is that a lot of solitaire games let you drop cards onto the entire column, not just on the last card in the column, to move them there. I think that's why I'd been getting stymied a bit, having to drop the stack of cards so that the dropped card was on top of the last card in the column. So, I suggest letting the player drop cards anywhere on the column (perhaps with half the margin on the left and right, too).
Oh, also: Undo, for those moments when you accidentally draw a card twice and realize you could have played the one under it.
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Dear customer @Minion, I'm truly sorry that the quality of our Solitaire service didn't meet your expectations. However, we are unable to give back your precious time, but you can start a new game :D I thought the same thing for the PI400!
Yes @nephilim, I still have a few improvements to make on the card dropping! I've also already thought about adding an undo feature, and I'd like to include an options menu as well.
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Thanks @Snail_God. The new animations are due to a system improvement, so it's not easier to implement, but it's already easy to implement. But the autocomplete animation will be improved and I plan to add a celebration animation in the same style as Windows 95 Solitaire.
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