Fixed doors to work with 2.12
Removed Zombie flash / Hit animation
Modified all enemies to be triggered by kills rather than time
This reminds me of those old-school brawlers like Double Dragon, just without the eating out of garbage cans. I have to say that it looks really good and plays well. I haven't seen many big and detailed maps come out of the BBS lately so maps like these are great for getting old players like me back into Voxatron. Keep it up!
Kling did you make it to the park part?
Kling:
Thanks! I am glad you enjoyed the updates :)
ladybug:
Yea, the levels are actually out of order for my overall plan. For now, I recommend using "hit and run" with the slimes.
I will be revisiting the difficulty as I put more stuff together. I am also thinking about rebuilding the sky level in a different way. Not sure about that yet though. If that happens it will be after other levels are done first.
Very cool and thorough level design. I got killed by the Eeloids! Noooo! My balloon! Is there any way to make the attack melee attacks work like a series of attacks the way double dragon did? Or add a jump kick move?
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