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Cart #saziwepaju-0 | 2020-12-27 | Code ▽ | Embed ▽ | No License
3

Not really fun, but I'm uploading to see.

Anyone have any idea how handling should work for a track of approximately this width.

No collision detection.

x to accelerate.

Sprite rotation using a function supplied by @freds72

P#85829 2020-12-27 19:55 ( Edited 2021-01-01 18:31)

Nice!
I may have stumbled upon this ^^;

P#85831 2020-12-27 20:06

Could be fun if the car was smaller, the speed a touch slower and the back end slides/drifts when you turn hard.

P#85840 2020-12-27 23:43

@Farewell_AstralDev Your actually driving over your own car here. This is the sprite area of the map and I believe that this is the sprite for the car.

@petpolitics Yeah I'm going to look into sliding thanks.

P#85850 2020-12-28 10:01

Drift seems to improve it somewhat. I have a static drift (not based on speed at the moment) and its a bit too much but it makes in my opinion the handling feel more fun.

Limited camera movement


Cart #tagimimifa-1 | 2021-01-01 | Code ▽ | Embed ▽ | No License


Added initial engine noise
Cart #tagimimifa-2 | 2021-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#85987 2020-12-31 21:02 ( Edited 2021-01-03 12:19)

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