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Cart #goobers_in_the_mix-10 | 2020-08-30 | Code ▽ | Embed ▽ | No License

edit: fixed the sluggish jumps
edit: tightened up camera, added some tips about switching items, shrunk spike hitboxes, added some helpful tiles in the firepit
edit: widened the rat/bat safety window, added a chest near the star door which gives you an extra heart and serves as a 1 time savepoint
edit: healing salve only replenishes a heart, cap is still 4 hearts
edit: fix collisions at trigger points
edit: add skull to door guarded by boss & add visual feedback when boss is hit
edit: changed the healing salve to a full checkpoint, rat doesn't spawn under the double spikes until after you get the first potion, added a in-game tip about using potions, added another checkpoint in the firepit, took the corner off the annoying ledge over the firepit spike jump, changed boss dialog to make it more clear about what he does or doesn't have in his possession.

First larger game (sitting at 8180 tokens atm). Goober's in the Mix is a metroidvania in a dungeon setting. You play Goober the goblin and need to investigate a disturbance in the dungeon. Constructive criticism welcome as well as token saving tips.

Music by Cody Loyd.

Post your win screens.

P#79334 2020-07-14 21:24 ( Edited 2020-08-30 11:55)

I like the game, But not sure if this is a problem even as it’s my personal preference but the game is really unforgiving.. at least that the start. The bats are really mean and I wish touching a check point healed you so you didn’t have to SD to have a fair shot. :p but that’s just me. That rest of the game is fantastic, good job!

P#79347 2020-07-15 05:43

I don't know if it's any consolation, but if you stick it out you can deliver fiery justice to them.

(pardon my off by one error in the gif)

P#79350 2020-07-15 08:30 ( Edited 2020-07-15 08:32)

Oh crap, now I need to go get my revenge some time.. I'll let you know when I pick this up and comeplete it : p

P#79351 2020-07-15 09:07

seems a bit too hard to me , the bat and rat combo can take away 3 hearts easily then the spike jump soon after that is very tight ... thats where i gave up ! also the jump sometimes doesnt work making it even more difficult... like the graphics style though , thats perfect :)

P#79404 2020-07-16 05:16

There's actually a little window there you can wait to pass. Can you give any context about when the jump wasn't working?

P#79406 2020-07-16 07:01 ( Edited 2020-07-16 07:02)

I think it’s great that you made a Metroidvania. It’s an ambitious and rewarding goal.

I haven’t been able to see your whole game yet as I’m dying like crazy around the area in your gif above.

I want to give you kudos though for all of the adjustments you are making to the game post-launch like the controls for the jump. It shows a lot of dedication to your craft

P#79418 2020-07-16 15:23

stompy - it seems to be on the very edge of platforms to me , trying to move at the same time as jumping and you just run off with no jump ...

P#79425 2020-07-16 17:47

I've finished the game!
Physical inertia, knockback, throwing weapon stacks (outbursts), and throwing distance.
They implement some of the mechanics that make the gameplay stronger. However, at the same time, I think they add to the difficulty of the game.
I'd like to see either an additional respawn point, damage recovery, or extended damage disabling time.

The quiet BGM and GFX feel like a good representation of their personalities and lives.
Overall, it's well put together and very nice!

P#79539 2020-07-18 04:37

@shiftalow where do you think a respawn is needed? near the star door before you climb up to the level with the two spike jumps?

P#79543 2020-07-18 06:36 ( Edited 2020-07-18 06:39)

Yes, it helps if the respawn point is near the star door.
I thought the strain of getting a "freeze" was long.

The advice I can think of regarding tokens is that there are left and right flags.
Putting -1/0/1 as a dir at first for this would be a shortcut for multiplication.

Good luck!

P#79544 2020-07-18 07:45

@shiftalow I added a 1 time healing save of sorts. You can use it on your way up or save it for the way down, but you can only open it once. Hopefully that helps, if not I can consider putting a full save shrine or something there.

P#79546 2020-07-18 09:32

That wasn't what I was expecting, but it's still an appropriate good addition!

The life cap extension reduces the difficulty later on. However, we can also choose not to open it if you want to do a time attack.

Nice work!

P#79594 2020-07-19 07:29 ( Edited 2020-07-19 07:31)

Do you feel like it's too easy now? I could just make it heal and not add a heart

P#79595 2020-07-19 07:33

Oh,sorry! I made a mistake.
It wasn't a life cap extension, it was a healing.
I think this arrangement is fine in its current form.

(I've gotten so used to this game that it feels easy to me.)

P#79603 2020-07-19 12:52 ( Edited 2020-07-19 12:58)

I think something went wrong. I got the ice potion, then I got the explosion potion, then I beat the thing behind the wall. Now I've gone everywhere I was able to go, but there doesn't seem to anything left to do.

Also, while exploring I noticed the wall underneath the star door isn't solid.

P#79604 2020-07-19 13:32

nice find @kimiyoribaka on the collision near star door. I patched that. You should find an area to the right of the entrance to the waterfall that is newly opened after the boss fight.

P#79608 2020-07-19 15:49

Love the graphics, the main character is so cool.

P#131226 2023-06-22 08:31

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