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Cart #rapanepiwo-0 | 2020-04-22 | Code ▽ | Embed ▽ | No License
18

P#75164 2020-04-22 15:28 ( Edited 2020-04-22 15:29)

Interesting, before it was just unmoving text right? Now it’s done with sprites or revamped text?

P#75187 2020-04-23 00:22

yeah, the previous version was just pfill's. Now it uses tline() to read textures off the map data.

P#75199 2020-04-23 08:28
1

I find the patterns distracting. Moire all over the screen :D

P#75213 2020-04-23 13:22

Same

P#76202 2020-05-08 21:43

Ooh. Very nice :)

P#76212 2020-05-09 01:14

I would add an option to turn on/off the pattern darkening via menu, @visy. Would love to see a Raycaster that just changes the color of the walls to determine angle.

Here I took out all miniature dotted patterns.

Cart #misigagopa-0 | 2022-02-15 | Code ▽ | Embed ▽ | No License

Other than that a solid Raycaster and quite beautiful at that. Gold star earned.

P#106984 2022-02-15 17:16 ( Edited 2022-02-15 17:22)
1

Nice :) I had actually already worked on a better version of this for our Assembly 2020 fantasy console compo entry, but time constraints forced us to drop it. I've released it as a separate cart to play with:

Cart #fowusegora-0 | 2022-02-15 | Code ▽ | Embed ▽ | No License
3

P#106987 2022-02-15 17:36

@visy, running into a wall can get you some nasty results. You might increase the size of the hitbox if possible.

P#106989 2022-02-15 17:47

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