I made a tiny plugin that lets Tiled load .p8 cartridges, edit the map section, and save them back without breaking the code or other sections. Works great for me, so I hope you may find it interesting!
Available on GitHub: https://github.com/samhocevar/tiled-pico8
Here is what it looks like with a dark theme and the grid color set to white:
@devilofether On Windows your user directory path is "C:\Users\<username>".
Related information also here: https://doc.mapeditor.org/en/stable/manual/python/
(You can also use File Explorer instead of the command prompt, if you want)
This would be such a blast. Unfortunately Tiled 1.3 does not seem to support Python3 on MacOS, where I live: https://discourse.mapeditor.org/t/does-tiled-1-3-support-python-on-mac-os-10-15/4158/2
Yes, awesome, @samhocevar! I guess I am not the only one who is on the fence for this. Students are doing a lot of PICO-8 games at our design faculty. Top-down adventures and jump'n'runs. Editing maps in Tiled would definitely push it to the next level. But we're using mostly macs … Let me know if I can be of any help!
Oh wow, that was fast. I set it up easily and I am blown away! This is incredibly useful. While having the .p8 open in Tiled, I can still work on the sprites in PICO-8. When I save they automatically update in Tiled on the fly! So I can still tweak some pixels or make new sprites in PICO-8, hit Cmd-S and switch to editing the map in Tiled! Save in Tiled and reload the .p8 in PICO-8 and the updated map is in PICO-8! Can't thank you enough, @samhovecar, for supercharging my workflow.
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