Turn with the left and right arrows keys.

If you fall to the ground you can restart the cart (⏸ -> "reset cart").

x=9y=9u=0v=0 function _update60()cls(7)v+=.07l=sqrt(u*u+v*v)a=atan2(u,v) if(btn(0))a+=.014 if(btn(1))a-=.014 w=.03-cos(a*2)/50u=l*cos(a)v=l*sin(a)x=(x+u+8)%144-8 y+=v if(y>120)u*=.9v/=-2y=120 for b=a-w,a+w,w*2 do e=x-8*cos(b)line(x,121,e,121,6)line(x,y,e,y-8*sin(b),0)end end |

Annotated:

I loved this, and also appreciate the extra love you gave by providing annotated code!

I may be missing something obvious here, but I can't for the life of me decide what you are representing with the letter u

The math & code I get, I just want to know what that 'u' means in your mind. I've tried to substitute everything I cam imagine, but I'm drawing a blank.

**Thanks for sharing this!**

@iiviiGames So ideally I'd name the velocity variables vx and vy. But we gotta save characters, so I usually go with a pair of letters that are next to each other in the alphabet. I like u and v since they match the **v**elocity theme!

u-v is also commonly used as an alternative to x-y/x-y-z, such as UV coordinates in 3D graphics.

Okay, I thought it was an abstract thing, so that makes sense!

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