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Cart #noeleste-0 | 2019-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Noeleste is a holiday-themed mod for Celeste Classic that adds new mechanics, levels, locations, and a bunch of penguins! Unlike my other mod, Everred, this one is a bit shorter, easier, and more linear; but it's also far more focused on exploring new ideas and mechanics rather than building on old ones.

There's 5 Berries to collect (one of which is a secret).

Special thanks to Meep for the original penguin sprites, as well as the santa hat.

Lots of credit to Matt and Noel from Matt Makes Games (https://mattmakesgames.itch.io) for the original game, and to the Celeste Classic Discord (https://discord.gg/WgtDkq9) for all the help and feedback.

P#71010 2019-12-14 00:22 ( Edited 2019-12-14 00:57)

:: Thom

This is very nice, I like the new mechanics and original ideas, which feel rather refreshing whenever you discover a new one, with the summit rocket being a funny and original idea to transition into the low gravity zone, which in itself is a completely new idea from all of the mods I've seen, and it was a nice reference to Adelie, which I enjoyed too.

P#71061 2019-12-16 16:15

I liked this a lot more than most. It provided the same amount of mechanics as others, but they felt way more fresh than "I recolored 5 sprites now gimme likes111!!!1"

P#71064 2019-12-16 17:57
:: Rimuru

I can not get past the first level. I also do not know what the new mechanics are. It would be nice if it told you what the new mechanics are.

P#71068 2019-12-16 20:49

@Rimuru - Hey, sorry you're having trouble. The first level can be done by simply walljumping off of the ice, there's a spot without spikes you can dash to.

As for the new mechanics, those are introduced in later levels. I've designed the levels so that (hopefully) once you encounter the new mechanics you'll quickly learn how they work.

P#71073 2019-12-16 23:08 ( Edited 2019-12-16 23:08)

I'm trying to figure out the new mechanics, does it have to do with ice color? Also I am confused what is causing some mechanics, is it just general game mechanics or are certain blocks making it possible?

P#71092 2019-12-17 14:26 ( Edited 2019-12-17 14:39)

The new mechanics are: green ice is sticky, red ice is super fast sliding.

P#71093 2019-12-17 16:58
:: Rimuru

Hey @taco360. I went onto ArcadePreHAcks and I saw that your game has been hacked so that you can activate godmode so you cant die, and infinite double jumps. I just wanted to say that in case you did not want your game to be hacked and easily exploited. Much love, Rimuru.

P#71101 2019-12-17 19:55

Hey @Rimuru, thanks for the heads-up! I don't really care about the hacks, but what I DO care about is them re-uploading my mod without permission. I'll send them an email and see if I can get them to take it down.

P#71104 2019-12-17 19:58
:: Rimuru

@taco360 if you know anyone else who has made a Classic Celeste mods or other Pico-8 games then tell them to contact ArcadePreHacks because their Celeste mods or game also maybe be on there as well. But if you can't talk to the other makers of Classic Celeste mods or other Pico-8 game makers then I will let them know.

P#71107 2019-12-17 20:05 ( Edited 2019-12-17 20:21)
:: Rimuru

@taco360, evvred is also on their website. Just wanted you to know.

P#71118 2019-12-17 20:23
:: Vappy

How I do the lvl 9900?

P#71157 2019-12-17 22:54

@Vappy you need a well timed up+left dash at the exit

Edit: Perhaps this gif may help

P#71161 2019-12-17 23:14 ( Edited 2019-12-17 23:22)
:: RayEz

@DankusItch you can dash through the small gap between the middle object and the topleft objects, and then doing a frame perfect jump from spiked the other side

P#72654 2020-02-03 09:34

@RayEz im aware of that, this is just a much easier strat. Also none of that is frame perfect as the walljump is quite large

P#72656 2020-02-03 09:48
:: blex99

fun! didn't think id be able to beat it.

P#72906 2020-02-08 05:33 ( Edited 2020-02-08 05:34)

@ElefantInDaRooM first off hi. second yes its the ice

P#73097 2020-02-14 12:51

I found the secret way on 9900M

P#73452 2020-02-25 14:18

i did it ,,, this game is so fun >>>is there anymore strawberry i did not get?

P#87662 2021-02-15 07:02 ( Edited 2021-02-15 07:05)

Any tips? i cant past 400m every time i jump died.

P#87714 2021-02-16 00:24

@Johan123 hold up and right when u are close from spike jump then dash (keep holding up and right when u dash) ,, i hope this will work its worked with me GL (pro tip: do not die xD)

P#87745 2021-02-16 07:01 ( Edited 2021-02-16 07:04)
:: kuliat


P#89743 2021-03-30 08:21

Very good mod, I really enjoyed the new mechanics although the ice spam got a bit annoying in 900m
Looks: 7/10 looks great although i feel like i have seen that maddie sprite before, did you use someone elses asset?
level design: 8/10 great levels, there were a few things i would change, like all the ice in 900m.
challenge: 10/10 others might disagree with me but I really enjoyed the challenge great job
Sounds: N/A i played with mute on soooooooo

Challange: snowspace with minimum balloons (2)
No dash is something alot of mods use however i have never seen a mod use balloons as a way to give a dash... so naturally me being a speedrunner i decided to skip as many balloons as i could
Difficulty: 15/10 the only level to talk about is 9900m because i couldn't figure out how to skip the balloon in 9800m and 9700m is just a simple spike jump. so for 9900m what i did was i dashed through a small alcove between the spikes (using a balloon) and did an almost frame perfect spike jump to win GG

Overall 9/10 wonderful mod however the ice got a bit annoying at times

P#89802 2021-03-31 23:06

I'm reading a bunch of you talk about doing a frame-perfect spike jump through a small gap in 9900m, but there's a much easier way to do it.

Jump up to the left and then collect the balloon to regain a dash and then go back to the platform, After that you can wait until another balloon spawns and then jump up again and dash through the small gap WHILE collecting the new balloon, that way you get ANOTHER dash to use, and thus no frame-perfect spike jump required.

Hope that helps anyone trying that way

P#90417 2021-04-12 18:48

long penguin is long

P#92195 2021-05-19 22:02

Was the eventual product that the tech demo turned into Foreverred, or is it still being worked on?

P#92927 2021-06-02 17:43

@NOOBSKINSPAMMER I was originally going to take the mechanics from this mod and use them in a space-themed mod called Starleste, but the project never really went anywhere. Still haven't updated the cart to remove the tech demo notice lol

P#92999 2021-06-04 06:06

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