The crates in 0.2.3 don't have that turned on yet I think
By the way, the snails can't normally be thrown around! It was just for this test. However, being throwable or pushable is a property of each monster type that can be set in the monster designer.
I have made one change to the existing monsters though for 0.2.4 -- they can all now carry anything that lands on them. For example, if a piece of fruit pops out of a monster and lands on a tinymon's head, he'll carry it around until it gets bumped off. The player can also stand on monsters' heads, but it causes damage.
In 0.2.3 it's only possible to throw them, but it's possible to pick them up if they fall directly on you.
Why not make some sort of hand upgrade item (Something like Link's Power Bracelet) which allows player to pull and throw enemies or something else like throwing bomb which could explode at impact?
in 0.2.3 you can pick them up if you get close to them and shoot, and you can keep them on your head if you keep shooting, dunno if that's intended
Wicked. Any thoughts on dynamic fluids next?
"The player can also stand on monsters' heads, but it causes damage."
You should make each voxel on monsters have a customizable hit-box. For example, you could customize where on a monster it hurts you when you touch it.
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