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Cart #chatnoir-1 | 2019-09-16 | Code ▽ | Embed ▽ | No License

A demake of gamedesign.jp's "chat noir".

Updated, thanks to your valuable feedback.

Three difficulty modes:

  • normal: 6 spots are blocked at start.
  • easy: 12 spots.
  • practice: 18 spots.

Visible distance is now a toggle and does not reset the current game.

Moves is now a separate setting, 1 or 2 per each of the cat's one move.

Wins are tracked in the upper left-hand corner. Plays are not counted.

Cartdata saves win count, difficulty, visibility, and move setting.

After a win or loss, the game waits for a button press to reset.

P#67632 2019-09-13 21:14 ( Edited 2019-09-16 18:02)

I think I'm understanding the puzzle. But it must be too difficult for me. I cannot block the cat.

Perhaps you could post an animated gif that shows correct gameplay to corral the cat where the cat makes one move and the player makes one move ?

P#67635 2019-09-13 23:19

Yes, the original is also frustrating. I may have trapped the cat once in all of my attempts in the flash version, and I have made a lot of attempts. That frustration is why I added the extra modes.

I'm honestly not certain every game can be won. Might be worth building some kind of analyzer.

P#67646 2019-09-14 01:12

It reminds me a little of a very old game my Dad showed me called The Fox And The Geese.


That would also be an interesting game to see for PICO-8, especially if the computer could play either part.

. . .

Your game is definitely good for the brain and playable (at least for me) where the player gets 2-moves to the computer's one. For that reason, you get a star. :)

Can you tell me please what the numbers represent ?

P#67647 2019-09-14 01:35 ( Edited 2019-09-14 01:44)

Thank you!

The numbers are how many hops until the cat wins.

P#67648 2019-09-14 01:53

Ah ! I won with one-on-one moves. Can you please code it so when you win it waits for a keystroke before continuing ? I'll show you the screen.

P#67652 2019-09-14 03:29

Nice demake)
Feature request: difficulty level affecting the number of initial dark tiles (for example, 3-5 for hard, 6-10 for normal, 11-15 for easy, 16-20 for practice)
Also, i found a bug - the tile where the cat spawns can be generated dark - in this case player automatically wins (t.r != 5 or t.c != 5 should be changed to t.row != 5 or t.col != 5)

P#67707 2019-09-15 19:20

Yeah ! Knew it could be won. Twice now. Modified the code this time so when you lose or win, you have to hit a key to continue - so I had a chance to capture my winning moment in print this time. :)

It's an interesting puzzle. It reminds me a bit of a cart I posted on a whim that shows intelligent blockade with computer-generated opponents that recognize each other and the walls they create.


P#67717 2019-09-15 22:22 ( Edited 2019-09-15 22:38)

I've updated to revision 1. Thank you for the bugfinding and feedback.

P#67752 2019-09-16 18:04

Better. Still kinna plain. Maybe add a main menu and some sound effects ?

Start game
Make move
Won game
Lost game


P#67781 2019-09-16 22:40 ( Edited 2019-09-16 22:40)

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