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Cart #pzone1_2-1 | 2023-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

My attempt at recreating a Battlezone(ish) game. Drive the most advanced and realistic tank simulator since the bulldozer. Hide behind various (two) creatively designed geometric shapes on the battlefield and battle numerous (three) types of enemies. Wonder why the lava on the volcano is green.


  • Arrow keys to drive tank or select menu option
  • Z/X to fire
  • Tab button to change to third person view
  • P2 left and right to turn turret
  • P2 Down to fire
  • P2 Up to turn tank body toward turret

P.S. You can swap the colors to the Gameboy color scheme from the menu.

Thanks to jdan for the demo I adapted to make this: https://lexaloffle.com/bbs/?tid=4126
Also the font is Pineapple's from: https://lexaloffle.com/bbs/?tid=2783
And my brother Phin for some of the art.

Changelog v 1.2: Working on a little portfolio and needed to touch up this old project.
Added instructions at menu
Made HUD visible in 3rd person
Adjusted hitbox of normal tank to be closer to model

Changelog version 1.1 (3 years later):
Added SFX
Fixed Radar display
Adjusted title screen font
Increased player speed

P#62288 2019-02-26 22:24 ( Edited 2024-06-19 14:26)

I'd call this a satisfying success.

P#62310 2019-02-28 02:01

Outstanding. One of my favorites also and a great Pico-8 version. I love seeing classic arcade games in Pico-8.

P#62312 2019-02-28 02:32

amazing port!

P#62363 2019-03-01 14:58

great version.

P#68794 2019-10-12 15:59

Superb graphics. Needs sound. Shooting the flying saucer though causes it to fade out, not explode.


Also I didn't get any air missiles, are they in here ?

P#68797 2019-10-12 16:42 ( Edited 2019-10-12 16:43)

This is GREAT!

P#71573 2019-12-31 01:06

I would do sound effects for this if still interested!

P#71574 2019-12-31 01:08

Please do, @thattomhall.

P#71576 2019-12-31 01:35

OK unless I miss my guess, @hwd2002, the enemy tanks are not showing up on the radar. In the original Battlezone arcade game, they do as small blips.

You might have them appear and flash as bright green single dots on the radar.


Doing so gives the player a chance to dodge their shots or escape them by zig-zagging across the field and either sneaking up on them or trying to ditch them behind you.


. . .

OH Okay I see the red line is not the direction you are facing but the direction of the enemy from where you are facing. How do you handle more than one enemy tank at a time or can tell the distance you are away from the enemy if they are behind or to the side of you ?

P#114519 2022-07-18 17:56 ( Edited 2022-07-18 18:28)

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