'Land in a smooth, timely fashion in order to gain a fuel bonus.
Otherwise, die a brutal firey death and be absorbed into the lunar land mass.'
Controls: <^> directional keys control thrust
Gfx, particle code, Lander mechanics, sfx by myself
Cheers to the pigmi indie squad for the (procedural land code).
*update may19: added landing indicator, fixed carry-over velocity
MBoffin: cheers, your itch.io carts have been helpful to me!
Not sure whether creating multiple inits() is the way to go about building a progression system. Either way I was looking at leveraging the fuel gauge and/or a variety of fuel pickup/obstacles.
dw817: thanks I had been thinking (along those lines)^
Playing this some more. Have to ask, are you scoring based on remaining fuel or how soft a landing ?
In the original, I think you are scored based on how gentle a landing you can make.
PicoLate - ..cheers! Aiming for a sense of immediacy/relayability with the mechanics - though I really owe it to pigmi squad for the land code.
dw817: Yes at this stage it's just based on remaining fuel - the thought was it's a company bonus for efficiency type thing, but the possibility of running out of fuel also encourages a faster descent, hence balancing speed with a low landing velocity.
Wow an eye opener - seeing the original I mean - cheers for the link.
I also tried scaling the procedural land giving a similar scale as the original, but didn't seem to work as well at 128 x 128.
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