rosagi [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=17103 Medibot bash 0.1 <p> <table><tr><td> <a href="/bbs/?pid=129001#p"> <img src="/bbs/thumbs/pico8_medibot_bash_wip1-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129001#p"> medibot_bash_wip1</a><br><br> by <a href="/bbs/?uid=17103"> rosagi</a> <br><br><br> <a href="/bbs/?pid=129001#p"> [Click to Play]</a> </td></tr></table> </p> <p>Medibot bash aka 'Golden Cudgel'</p> <p>Recent reports of a Chinese woman apparently seeking help at a hospital (her expressions of frustration, at having pre-assessment performed by a robot) inspired an early morning effort to mash something together..</p> <p>Partially pulling from some of my previous prototypes - (perhaps passing some problems with the newer pico 8 web export format).</p> <p>tech notes: Just basic draw order rules/collision and rough looping animation at this stage. I would like to control the length/speed of the animation loop and corresponding sounds, suggestions with this or various methods to avoid obvious sfx clipping (ie how to execute as 'oneshot') are appreciated.</p> https://www.lexaloffle.com/bbs/?tid=52516 https://www.lexaloffle.com/bbs/?tid=52516 Tue, 25 Apr 2023 14:28:53 UTC Game runs in new editor, not web export <p>using 0.2.5 e<br /> Game running fine - found through splore, runs fine in editor</p> <p>Game page: <a href="https://www.lexaloffle.com/bbs/?tid=34952">https://www.lexaloffle.com/bbs/?tid=34952</a></p> <p>-Produces &lt;EOF&gt; error when running on web</p> <p>&quot; error line 23 (tab 2)<br /> camera(scr.x, scr.y)<br /> &lt;'eof'&gt; expected near 'end' &quot;</p> <p>I have read similar post where web exports won't run<br /> games made in previous version of the editor, however<br /> I have attempted to export again from latest version<br /> and experience the same problem running on the BBS<br /> (preview), so feel the bug must be rudimentary/code based.</p> <p>Essentially the error stems from calling a function within a function<br /> (not within an if or else statement), however when I remove<br /> the above function call, the same error is produced by the previous line<br /> (within the scope of an if, else statement) [[function camera_pos()]] </p> <p>Could this be as simple as 'cascading' unclosed function error?<br /> Any help much appreciated as I would very much like to continue this<br /> project (and obviously avoid similar bugs moving forward)</p> <p>Thanks</p> https://www.lexaloffle.com/bbs/?tid=52167 https://www.lexaloffle.com/bbs/?tid=52167 Sat, 25 Mar 2023 15:26:05 UTC Flappable <p>WIP Rescue/platformer - find, feed and free the lost chicks! </p> <p>Fly - push + hold (UP) in air; smash platforms (DOWN) to release seed;<br /> On ground; (DOWN) to pick up, chicks fed on contact then 'nudge' towards<br /> the exits at either end of the level &lt; &gt; (watch out for rats..)</p> <p> <table><tr><td> <a href="/bbs/?pid=66358#p"> <img src="/bbs/thumbs/pico8_flapable_01_23-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=66358#p"> flapable_01_23</a><br><br> by <a href="/bbs/?uid=17103"> rosagi</a> <br><br><br> <a href="/bbs/?pid=66358#p"> [Click to Play]</a> </td></tr></table> </p> <hr /> <hr /> https://www.lexaloffle.com/bbs/?tid=34952 https://www.lexaloffle.com/bbs/?tid=34952 Sun, 04 Aug 2019 17:58:18 UTC Alt Lander <p> <table><tr><td> <a href="/bbs/?pid=57463#p"> <img src="/bbs/thumbs/pico8_wowazujupi-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=57463#p"> Alt Lander 1.2</a><br><br> by <a href="/bbs/?uid=17103"> rosagi</a> <br><br><br> <a href="/bbs/?pid=57463#p"> [Click to Play]</a> </td></tr></table> </p> <p>'Land in a smooth, timely fashion in order to gain a fuel bonus.<br /> Otherwise, die a brutal firey death and be absorbed into the lunar land mass.'</p> <p>Controls: &lt;^&gt; directional keys control thrust</p> <p>Gfx, particle code, Lander mechanics, sfx by myself</p> <p>Cheers to the pigmi indie squad for the (procedural land code).</p> <p>*update may19: added landing indicator, fixed carry-over velocity</p> https://www.lexaloffle.com/bbs/?tid=31990 https://www.lexaloffle.com/bbs/?tid=31990 Wed, 03 Oct 2018 09:17:50 UTC Bombzai (wip) <p> <table><tr><td> <a href="/bbs/?pid=52848#p"> <img src="/bbs/thumbs/pico53646.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=52848#p"> Bombzai (2P wip)</a><br><br> by <a href="/bbs/?uid=17103"> rosagi</a> <br><br><br> <a href="/bbs/?pid=52848#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=52848#p"> <img src="/bbs/thumbs/pico52847.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=52848#p"> Bombzai .10</a><br><br> by <a href="/bbs/?uid=17103"> rosagi</a> <br><br><br> <a href="/bbs/?pid=52848#p"> [Click to Play]</a> </td></tr></table> <br /> WIP /6/18</p> <p>(Mario style controls) &lt;/&gt; move n slide, X to jump, Z to run/detonate</p> <p>Throw head/bombs while evading the other player, wavy tiles (propel at speed), switches control direction.</p> <p>Player 1 - Bomb: (Down 3 sec charge, release to throw)<br /> directional = &lt;/&gt;, X to jump, Z to run/detonate . Drop thru floor: press/hold (Z). </p> <p>Player 2 - Bomb: (Hold down 3 sec charge, release to throw)<br /> A/D = &lt;/&gt;, A to jump, Q to run/detonate. Drop thru floor: Press/hold (S).</p> <p>Note: Once your head is released, run will also detonate!</p> <p>Feedback, comments or bugs - appreciated.</p> https://www.lexaloffle.com/bbs/?tid=31300 https://www.lexaloffle.com/bbs/?tid=31300 Fri, 18 May 2018 10:44:39 UTC Zine# 2 Warp tutorial code -error <p> <table><tr><td> <a href="/bbs/?pid=35668#p"> <img src="/bbs/thumbs/pico35667.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=35668#p"> Zine# 2 Warp tutorial code</a><br><br> by <a href="/bbs/?uid=17103"> rosagi</a> <br><br><br> <a href="/bbs/?pid=35668#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi guys,</p> <p>not sure if this is due to updates<br /> but the code from the warp tutorial<br /> is throwing back -unclosed function<br /> It seems to be for the for and if statements<br /> however I'm not sure which require closing!</p> <p>Any help with this would appreciated!</p> <p>Ro</p> https://www.lexaloffle.com/bbs/?tid=28561 https://www.lexaloffle.com/bbs/?tid=28561 Sat, 14 Jan 2017 11:18:37 UTC Scale/collisions <p> <table><tr><td> <a href="/bbs/?pid=35075#p"> <img src="/bbs/thumbs/pico35077.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=35075#p"> Scale/collisions</a><br><br> by <a href="/bbs/?uid=17103"> rosagi</a> <br><br><br> <a href="/bbs/?pid=35075#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hey fellow PICO 8 users in the dojo, </p> <p>Started with a breakout like concept, now I can't seem to walk away from this interesting problem..</p> <p>The ball currently uses a sine function in order to cycle its scale: BALL_R=1+(SIN(FRAME/20)*2)<br /> and I'm trying to adapt collisions to accommodate this type effect (see - multiple uses).<br /> So far it doesn't appear to work without triggering multiple undesired bounces at the border. </p> <p>So far I've had limited success with a function I made to snap the object scale to whole number<br /> increments, however this has not resolved the problem, which only consistently occurs when the<br /> ball (CIRCFILL) crosses the boundary as its increasing in scale (BALL_DR=+1). </p> <p>I've also attempted to apply a timer to limit bounces (ball x/y inversion) without much success.</p> <p>Am I barking up the wrong tree/ are there other collision models which already<br /> deal with these type of situations? -any help would be greatly appreciated</p> https://www.lexaloffle.com/bbs/?tid=28456 https://www.lexaloffle.com/bbs/?tid=28456 Fri, 06 Jan 2017 10:47:58 UTC