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Cart #51492 | 2018-04-10 | Code ▽ | Embed ▽ | No License

It's the Waddleball Grand Championship! Competitors must master the art of The Waddle if they hope to emerge victorious!

Left arrow key: Waddle left
Right arrow key: Waddle right
Alternate arrow keys: Waddle straight
Press and hold either key to dash
X or Z: Choose or exit level

You are Waddleduck, a chubby duck with the heart of a champion! Prove your mettle in 6 minigames by booting moles, stomping on tiles and destroying asteroids! Or, relax in free-play mode and kick some balls around.

P#51494 2018-04-10 10:06 ( Edited 2018-04-17 09:01)

This is amazing!
My only few criticisms are that sometimes you can't turn quite sharply enough but i understand it's supposed to feel a little out of control and that the mole whacker mode is just a better version of tile stomper.

Oh and maybe i'm doing something wrong but simon says seems to be broken for me. Unless it's supposed to just sit there.

P#51495 2018-04-10 10:22 ( Edited 2018-04-10 14:22)

Thanks Cabledragon! :)

I totally see what you mean about mole-whacker and tile stomper! As for Simon, it should work if you turn in the same direction of the green duck. If you hold the position for a moment, you'll get a point and the duck will change direction! If it's still not working, maybe take a gif snapshot of it and message me with it, so I can fix whatever bug is causing you trouble!

P#51500 2018-04-10 17:28 ( Edited 2018-04-10 21:28)

Yo eggnog I've played a few of your games now and I just love the style and energy they have! The last 3 all had a very distinctive 'eggnog games' style which is awesome. Also really like the shadow projection effect on the balls in this one to have a point light feeling light source from above. Great stuff!

P#51512 2018-04-11 07:08 ( Edited 2018-04-11 11:08)

Hi Davbo! Thanks so much, I've been aiming for a 'feel', so it's nice to hear that its coming through! I really appreciate the feedback! :)

P#51516 2018-04-11 10:24 ( Edited 2018-04-11 14:24)

Hey, this is super cute. :) Controls take some getting used to, but nicely presented and done. Good music.

P#51522 2018-04-11 13:27 ( Edited 2018-04-11 17:27)

Thanks Felice! :) I knew the controls would be a little inaccessible, but I held true to the silly concept to the bitter end. Glad you had fun with it! :)

P#51525 2018-04-11 15:33 ( Edited 2018-04-11 19:33)

I love the amount of passion behind such a silly control scheme lol.

So, i booted this up from splore, and I couldn't quite figure out how to play until i came here and learned about the waddling controls. Is there a way to teach this to the player in-game?

The duck-fade is awesome, right up there with the Star Wars screen wipe or the spinning bat signal from the old batman tv show.

P#51529 2018-04-11 17:31 ( Edited 2018-04-11 21:31)

Thanks Paloblanco! I definitely took inspiration from the bat-signal for the duck-swipes, so good catch there! :)

In hindsight, I probably should have found a way to teach the controls a little more gently. As it is, either the player gets it or they don't at first, which has deterred a few players. Well, live and learn! I'll remember to improve my tutorials for odd control schemes in the future.

P#51533 2018-04-12 00:22 ( Edited 2018-04-12 04:22)

No, no, I wouldn't say the controls are inaccessible. They're just different from what you usually expect in 2D games, so the player has to get accustomed to them. However, they make sense, and they're consistent, so they're absolutely fine.

If anything, I like it when I'm challenged by a new control scheme/paradigm. As long as it's not crippled or inconsistent, it can be fun to learn a new way to control my actions.

P#51541 2018-04-12 08:58 ( Edited 2018-04-12 12:58)

@Felice, once I got it, it was quite fun. However, it wasn't 'clicking' for me until i came here.

Maybe the first few games played could have text flashing in the background, like "Tap < then > to move!" until the player moves X pixels away from starting position. I was paralyzed for a good minute or two, which is several games of waddleball!

P#51548 2018-04-12 12:01 ( Edited 2018-04-12 16:01)

That's true. It's always hard to say about that kind of thing in PICO-8 games. Retro games, if we're being true to the genre, almost never had tutorials, and it was just part of the... uh... mystique? that you had to work out the controls. But this isn't then and people are used to tutorials, so maybe that's just being dumb.

P#51564 2018-04-12 23:53 ( Edited 2018-04-13 03:53)

I tend to agree with paloblanco on this one, in hindsight. The controls make sense once you've become accustomed, but some players seem to latch onto them a little more easily than others. I'll definitely remember to teach these things more gently in the future.

P#51702 2018-04-16 18:47 ( Edited 2018-04-16 22:47)

Yeah, it probably falls under the umbrella of "better safe that sorry."

P#51712 2018-04-17 05:01 ( Edited 2018-04-17 09:01)

Hope you could make a soccer game based around it

P#73081 2020-02-13 22:46

Great game! The controls were fun and different. One small thing, Mole Whacker and Duck Defender are unplayable for me (position out of bounds).

P#92478 2021-05-24 01:03 ( Edited 2021-05-24 01:04)

This results in the error. Can you fix them for me eggnog?

P#129354 2023-05-03 23:08

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