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Cart #45697 | 2017-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

I have been working on this on and off for the past year. I've lost steam on it and if anything I'll revisit it as something to make a racing game in, since the basic feature of it is that the walls can stretch on "forever", procedurally.

Right now you can walk around in it. There are cute animal characters... that you can clip right through. You can move with the arrow keys and strafe with the action buttons. If you mash both action buttons at once a few times you can see some debug info and also clip through walls. You can teleport through "doors" which are the black squares on the walls. You can sprint by double tapping forward. There's also a couple of other areas you can't teleport to at the moment, but you can get to them by setting AREA to -3 and -5 in the code.

I spent a lot of time on this and it's doing all this super clever stuff like cramming a bunch of poly data for the props in the spritesheet, using the least amount of bits possible to describe them, and drawing the sky textures in a similar way.

I don't know, have fun! I'll see if I can actually make something out of it sometime.

P#45698 2017-10-31 05:20 ( Edited 2017-11-01 21:16)

Neat! This creates so much open space to explore, especially with the warp doors. And the frame rate is nice and consistent as you walk around.

I can't wait to look under the hood!

P#45714 2017-10-31 10:57 ( Edited 2017-10-31 14:57)

This is really cool - I really like the mysterious atmosphere with the angular looking world. Worth developing I think!

P#45726 2017-10-31 18:55 ( Edited 2017-10-31 22:55)
:: Felice

What kind of projection is this? Feels a bit weird when I turn. Like some kind of fisheye or parabolic thing, but only horizontally.

P#45744 2017-10-31 22:39 ( Edited 2017-11-01 02:40)
:: solar

It's definitely fisheye'd and perhaps only looks normal to me cos I've stared at it for so long.

EDIT: Actually I would call it more wide-angle but maybe it really is a mix of a few things, I'm not sure. I followed some guide on putting a 2D overhead map into 3D space and that's how it ended up looking.

P#45745 2017-10-31 22:54 ( Edited 2017-11-01 02:59)
:: enargy

Very very cool, @solar!
Keep adding to it! (please)

P#45778 2017-11-01 17:16 ( Edited 2017-11-01 21:16)

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