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After a long time without any updates I have decided to post version 0.5 of the game in its current, un-finished state. There is no goal as such apart from mine gold and build some cool looking space stations. Since version 0.4 many changes have been made such as adding a title screen, fixing some sound issues, improving sprite work, adding some new building blocks and many other improvements.

This is an unfinished update and game overall that will most likely never be finished but I hope you enjoy what is here now. I think that it is for the best for me to move onto new ideas and projects rather than get stuck on the same project for months on end.

Cart #45382 | 2017-10-21 | Code ▽ | Embed ▽ | No License
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Old Versions:

Version 0.4!


I changed and added a lot in this update, such as gold costs and the basics of a shop system as well as lots of other general gameplay improvements. Read the changelog for a full list of changes.

Changelog:
May be missing a few changes.

  • Fixed a bug that would make your ship take off when trying to delete or place another launch-pad
  • Fixed a bug that allowed you to destroy asteroid blocks by building on them
  • Fixed a bug that allowed you to mine all the gold on the screen by going out of bounds
  • Fixed many other small issues
  • Improved space usage on the tool-bar
  • Added a simple dotted background to create more depth and sense of movement
  • Mining gold now gives the player gold resources
  • Added gold cost for station blocks to the tool-bar when in build mode
  • Added gold count to tool-bar during flight
  • Destroying station parts now gives back 1 gold
  • Added world boundries that push the player back if they fly too far away
  • Added a new 'ship workshop' block that allows the player to buy ship upgrades and customization's
  • Changed the world map around a bit

Controls:
Ship:

  • Z = Get out/Into ship (whilst on top of space-craft)
  • Z = Land on space stations (whilst in space-craft on a landing pad)
  • X = Mining laser (whilst near ore)
  • Arrow Keys = Float/Fly around

Construction:

  • Z = Place station block
  • X = Change current block

Menus:

  • Arrow Keys = Navigation
  • Z = Select item
  • X = Exit Menu

Cart #40529 | 2017-05-13 | Code ▽ | Embed ▽ | No License
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Version 0.3!


In this update I added auto-tiling for base blocks and EXPLOSIONS!

Changelog:

  • Improved the particle system
  • Changed some sounds
  • Changed ships particle effects
  • Reduced the number of blocks in the build menu
  • Added explosions and screen-shake
  • Added item/block names

Known Bugs:

  • Building over asteroids gets rid of them
  • Building landing pads causes you to take off

Future Ideas:

  • Mining lasers on your space-craft that allow the gathering of materials from asteroids
  • Different coloured asteroids that will provide different materials when mined
  • Different station parts that provide unique utilities (space-craft construction etc.)

Controls:
Ship:

  • Z = Get out/Into ship (whilst on top of space-craft)
  • Z = Land on space stations (whilst in space-craft on a landing pad)
  • X = mining laser (whilst near ore)
  • Arrow Keys = Float/Fly around

Construction:

  • Z = Place station block
  • X = Change current block

Cart #38745 | 2017-03-26 | Code ▽ | Embed ▽ | No License
82


Update 0.2!


Added the foundations of station building this update as well as some other improvements.

Cart #38406 | 2017-03-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
82


Version 0.1!


The very first version, woah...

Cart #38366 | 2017-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
82


P#38368 2017-03-18 14:06 ( Edited 2017-10-22 08:23)

I'm in love with your concept, i miss a good old strategy game on pico-8!
If you want some suggestions:
The game could be based on having a population to mantain.

Space stations will require 3 goods: food, fuel, metal ( to work on something hopefully ahah).you start with some resources and periodically they decrease based on population number. These resources have to be mined and delivered to a central station to mantain life.

The population continues to grow over time , so you have to build new space stations ( that will increase the resources needed for the population).

Occasional disaters could be an addition: you are working very well but BAM! one of your stations catches fire!

Hope you like it and it is doable!

P#38773 2017-03-27 04:49 ( Edited 2017-03-27 08:50)

Thanks for the great suggestion! I like your idea but it would take a while to implement everything. I'll definitely consider using some of your ideas though!

P#38777 2017-03-27 11:34 ( Edited 2017-03-27 15:34)

I'll wait your updates! I was thinking that your interface is very simple but straightforward to manage an rts, it could be an rts platformer! Would you mind if i play with some of your code?

P#38780 2017-03-27 13:23 ( Edited 2017-03-27 17:23)

Sure but it's not very optimised right now.
I'd like to see what you produce with it if you make anything cool :)

P#38814 2017-03-28 12:17 ( Edited 2017-03-28 16:17)

That's a great start, very enjoyable !

I made this :

It ended up looking like a station that unfortunately crossed an asteroid cluster's path.

The only issue is ore popping out of nowhere, maybe you could add an "asteroid scanner" station block, with a nice sonar effect to explain that.

P#40530 2017-05-13 10:43 ( Edited 2017-05-13 14:44)

@yhoyhoj That's awesome to see other people creating stuff in my game, thank you!

The gold popping out of nowhere is just a temporary fix to make sure more gold appears when you mine all of it so a sonar idea could work nicely.

I'd ideally like to have randomly generated asteroids and therefore infinite space (sorta) with different sectors you can jump to but I think that's thinking too advanced for this little game.

P#40539 2017-05-13 13:24 ( Edited 2017-05-13 17:24)

Everything that is there is great, except maybe the spaceship's thruster sound :)
It could use some gameplay, as in many sandbox games, there isn't much point to do anything. But that could be easily fixed by adding some gameplay. It's a nice change of pace though from the ever looming death in many Pico-8 games ;)

P#40554 2017-05-13 20:40 ( Edited 2017-05-14 00:40)

Yes it does get very monotonous quickly. I'm not sure what gameplay mechanics I should add, maybe having to sustain a population on your station that has enough energy/food/space etc. ...

P#40576 2017-05-14 13:11 ( Edited 2017-05-14 17:11)

this has a great feel to it!

it took me a long time to find how to enter construction mode because the ship-color-change thing is right next to the construction thing and I didn't realize they were two different things and I kept landing on the ship-color-change thing. I actually only understood once I tried playing the previous version of the game.

this is so cool though; it would be great with a goal of some kind, and music. keep up the good work :)

also like scifispirit said, I like that it is peaceful-feeling :)

P#43304 2017-08-16 20:45 ( Edited 2017-08-17 00:46)

Thank you kittenm4ster! I haven't worked on this for ages or any other game-dev stuff sadly... I've felt quite defeated about game development in general so comments like yours really help me!

I'm getting back into it a bit lately so hopefully I'll dedicate more of my time to making games. I have lots of ideas for this project and don't want to abandon it because of its potential.

I can't promise anything but I hope to continue work on this in the future.

P#43357 2017-08-17 18:08 ( Edited 2017-08-17 22:08)

I love this app

P#43490 2017-08-20 13:44 ( Edited 2017-08-20 17:44)

Thank you PixelPaintbrush! A new version should be out soon for you to play so look out for it!

P#43507 2017-08-21 05:04 ( Edited 2017-08-21 09:04)

This such a solid little cart. Good graphics, easy to understand UI and controls. I hope someday you comeback to it to add some more gameplay mechanics because it really deserves it!

P#65143 2019-06-10 20:56

this game is sooooooo cool!!! i really enjoy this game idk why tho :DDDD

P#89079 2021-03-17 03:24

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