Proof of concept for a tile based stealth game, made at Global Game Jam Dunedin 2017
"A top down, turn based stealth game where every step you take generates a sound wave. Find the best route through each screen to avoid alerting the guards and collect as much gold as possible."
This was a really clever mechanic! I found this surprisingly playable. The particles representing sound was really intuitive since it changed based on the type of tile you walked on, so good conveyance.
I could see this being paired with a more adaptive AI and a field of vision for a pretty nice pico-8 metal gear game :)
Quick idea: Would be awesome if you could hear the sounds as well. Touching the sound wave will play a sound aswell with a volume based on the distance that "wave" traveled. That should give an echo effect which might be nice.
@egemert35, I don't think the map is changing, rather the view of the map is changing. Easy way of doing this would be something like:
This will change the view based on the player's position. Each time you reach the edge of the screen the view will move to the next screen automatically.
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