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Cart #36229 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Proof of concept for a tile based stealth game, made at Global Game Jam Dunedin 2017

"A top down, turn based stealth game where every step you take generates a sound wave. Find the best route through each screen to avoid alerting the guards and collect as much gold as possible."

P#36230 2017-01-21 21:41 ( Edited 2017-01-25 07:17)

This was a really clever mechanic! I found this surprisingly playable. The particles representing sound was really intuitive since it changed based on the type of tile you walked on, so good conveyance.

I could see this being paired with a more adaptive AI and a field of vision for a pretty nice pico-8 metal gear game :)

P#36259 2017-01-22 06:09 ( Edited 2017-01-22 11:09)

Cheers. There's already a bunch of commented out FOV code in there, couldn't get it working in time for the Jam deadline. Going to go back and get that working then try sort that and get enemy pathfinding/combat in.

P#36423 2017-01-22 19:38 ( Edited 2017-01-23 00:38)

This is really nice. I liked how different terrains affected the sound waves. Visualizing the sound waves and echoes was really well done. Good job!

P#36434 2017-01-22 21:04 ( Edited 2017-01-23 02:04)

Really cool, a small Shadow Tactics :). Working on something similar, although with a different emphasis. Keep up the good work!

P#36448 2017-01-23 02:08 ( Edited 2017-01-23 07:08)

Really nice!

Quick idea: Would be awesome if you could hear the sounds as well. Touching the sound wave will play a sound aswell with a volume based on the distance that "wave" traveled. That should give an echo effect which might be nice.

P#36560 2017-01-24 08:59 ( Edited 2017-01-24 13:59)

This is really nice. Well done mate ! Im new to PICO-8 and I need some help. I want to change map like you did can you give me codes which changes map ? Thank You !

P#36573 2017-01-24 11:19 ( Edited 2017-01-24 16:19)

@egemert35, I don't think the map is changing, rather the view of the map is changing. Easy way of doing this would be something like:

camera(flr(player_x/128)*128, flr(player_y/128)*128)

This will change the view based on the player's position. Each time you reach the edge of the screen the view will move to the next screen automatically.

P#36605 2017-01-24 16:32 ( Edited 2017-01-24 21:32)

Thank you very much ! :)

P#36611 2017-01-24 17:30 ( Edited 2017-01-24 22:30)

I couldnt do it lol

P#36632 2017-01-25 02:17 ( Edited 2017-01-25 07:17)

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